75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Data Visualization module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 or (at your option) any later version
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** approved by the KDE Free Qt Foundation. The licenses are as published by
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSCATTERDATAITEM_H
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#define QSCATTERDATAITEM_H
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#include <QtDataVisualization/qdatavisualizationglobal.h>
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#include <QtGui/QQuaternion>
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QT_BEGIN_NAMESPACE_DATAVISUALIZATION
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class QScatterDataItemPrivate;
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class QT_DATAVISUALIZATION_EXPORT QScatterDataItem
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{
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public:
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QScatterDataItem();
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QScatterDataItem(const QVector3D &position);
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QScatterDataItem(const QVector3D &position, const QQuaternion &rotation);
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QScatterDataItem(const QScatterDataItem &other);
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~QScatterDataItem();
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QScatterDataItem &operator=(const QScatterDataItem &other);
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inline void setPosition(const QVector3D &pos) { m_position = pos; }
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inline QVector3D position() const { return m_position; }
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inline void setRotation(const QQuaternion &rot) { m_rotation = rot; }
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inline QQuaternion rotation() const { return m_rotation; }
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inline void setX(float value) { m_position.setX(value); }
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inline void setY(float value) { m_position.setY(value); }
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inline void setZ(float value) { m_position.setZ(value); }
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inline float x() const { return m_position.x(); }
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inline float y() const { return m_position.y(); }
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inline float z() const { return m_position.z(); }
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protected:
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void createExtraData();
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QScatterDataItemPrivate *d_ptr;
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private:
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QVector3D m_position;
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QQuaternion m_rotation;
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};
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QT_END_NAMESPACE_DATAVISUALIZATION
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#endif
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