132 lines
5.2 KiB
C++
132 lines
5.2 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
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#define QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
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#include <Qt3DInput/qt3dinput_global.h>
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#include <Qt3DInput/qkeyevent.h>
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#include <Qt3DCore/qcomponent.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DInput {
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class QKeyboardDevice;
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class QKeyboardHandlerPrivate;
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class Q_3DINPUTSHARED_EXPORT QKeyboardHandler : public Qt3DCore::QComponent
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{
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Q_OBJECT
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Q_PROPERTY(Qt3DInput::QKeyboardDevice *sourceDevice READ sourceDevice WRITE setSourceDevice NOTIFY sourceDeviceChanged)
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Q_PROPERTY(bool focus READ focus WRITE setFocus NOTIFY focusChanged)
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public:
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explicit QKeyboardHandler(QNode *parent = nullptr);
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~QKeyboardHandler();
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Qt3DInput::QKeyboardDevice *sourceDevice() const;
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bool focus() const;
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public Q_SLOTS:
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void setSourceDevice(Qt3DInput::QKeyboardDevice *keyboardDevice);
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void setFocus(bool focus);
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Q_SIGNALS:
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void sourceDeviceChanged(QKeyboardDevice *keyboardDevice);
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void focusChanged(bool focus);
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void digit0Pressed(Qt3DInput::QKeyEvent *event);
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void digit1Pressed(Qt3DInput::QKeyEvent *event);
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void digit2Pressed(Qt3DInput::QKeyEvent *event);
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void digit3Pressed(Qt3DInput::QKeyEvent *event);
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void digit4Pressed(Qt3DInput::QKeyEvent *event);
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void digit5Pressed(Qt3DInput::QKeyEvent *event);
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void digit6Pressed(Qt3DInput::QKeyEvent *event);
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void digit7Pressed(Qt3DInput::QKeyEvent *event);
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void digit8Pressed(Qt3DInput::QKeyEvent *event);
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void digit9Pressed(Qt3DInput::QKeyEvent *event);
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void leftPressed(Qt3DInput::QKeyEvent *event);
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void rightPressed(Qt3DInput::QKeyEvent *event);
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void upPressed(Qt3DInput::QKeyEvent *event);
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void downPressed(Qt3DInput::QKeyEvent *event);
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void tabPressed(Qt3DInput::QKeyEvent *event);
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void backtabPressed(Qt3DInput::QKeyEvent *event);
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void asteriskPressed(Qt3DInput::QKeyEvent *event);
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void numberSignPressed(Qt3DInput::QKeyEvent *event);
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void escapePressed(Qt3DInput::QKeyEvent *event);
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void returnPressed(Qt3DInput::QKeyEvent *event);
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void enterPressed(Qt3DInput::QKeyEvent *event);
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void deletePressed(Qt3DInput::QKeyEvent *event);
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void spacePressed(Qt3DInput::QKeyEvent *event);
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void backPressed(Qt3DInput::QKeyEvent *event);
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void cancelPressed(Qt3DInput::QKeyEvent *event);
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void selectPressed(Qt3DInput::QKeyEvent *event);
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void yesPressed(Qt3DInput::QKeyEvent *event);
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void noPressed(Qt3DInput::QKeyEvent *event);
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void context1Pressed(Qt3DInput::QKeyEvent *event);
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void context2Pressed(Qt3DInput::QKeyEvent *event);
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void context3Pressed(Qt3DInput::QKeyEvent *event);
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void context4Pressed(Qt3DInput::QKeyEvent *event);
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void callPressed(Qt3DInput::QKeyEvent *event);
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void hangupPressed(Qt3DInput::QKeyEvent *event);
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void flipPressed(Qt3DInput::QKeyEvent *event);
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void menuPressed(Qt3DInput::QKeyEvent *event);
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void volumeUpPressed(Qt3DInput::QKeyEvent *event);
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void volumeDownPressed(Qt3DInput::QKeyEvent *event);
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void pressed(Qt3DInput::QKeyEvent *event);
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void released(Qt3DInput::QKeyEvent *event);
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protected:
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// TODO Unused remove in Qt6
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void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
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private:
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Q_DECLARE_PRIVATE(QKeyboardHandler)
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
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};
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} // namespace Qt3DInput
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QT_END_NAMESPACE
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#endif // QT3DINPUT_INPUT_QKEYBOARDHANDLER_H
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