83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of the Qt3D module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL3$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPLv3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or later as published by the Free
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** Software Foundation and appearing in the file LICENSE.GPL included in
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** the packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 2.0 requirements will be
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** met: http://www.gnu.org/licenses/gpl-2.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QT3DANIMATION_QCALLBACKMAPPING_H
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#define QT3DANIMATION_QCALLBACKMAPPING_H
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#include <Qt3DAnimation/qt3danimation_global.h>
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#include <Qt3DAnimation/qanimationcallback.h>
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#include <Qt3DAnimation/qabstractchannelmapping.h>
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QT_BEGIN_NAMESPACE
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namespace Qt3DAnimation {
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class QCallbackMappingPrivate;
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class Q_3DANIMATIONSHARED_EXPORT QCallbackMapping : public QAbstractChannelMapping
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{
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Q_OBJECT
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Q_PROPERTY(QString channelName READ channelName WRITE setChannelName NOTIFY channelNameChanged)
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public:
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explicit QCallbackMapping(Qt3DCore::QNode *parent = nullptr);
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~QCallbackMapping();
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QString channelName() const;
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QAnimationCallback *callback() const;
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void setCallback(int type, QAnimationCallback *callback, QAnimationCallback::Flags flags = QAnimationCallback::OnOwningThread);
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public Q_SLOTS:
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void setChannelName(const QString &channelName);
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Q_SIGNALS:
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void channelNameChanged(QString channelName);
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protected:
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explicit QCallbackMapping(QCallbackMappingPrivate &dd, Qt3DCore::QNode *parent = nullptr);
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private:
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Q_DECLARE_PRIVATE(QCallbackMapping)
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Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const Q_DECL_OVERRIDE;
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};
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} // namespace Qt3DAnimation
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QT_END_NAMESPACE
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#endif // QT3DANIMATION_QCALLBACKMAPPING_H
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