30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#pragma once
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#include "net/define.h"
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#if USE_NET_UDP_NODE
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#include "HPSocket/HPSocket.h"
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#include <string>
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namespace ylib
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{
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namespace network
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{
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namespace udp
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{
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class node;
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class node_lst :public CUdpNodeListener
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{
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public:
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node_lst(ylib::network::udp::node* node);
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~node_lst();
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private:
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virtual EnHandleResult OnPrepareListen(IUdpNode* pSender, SOCKET soListen);
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virtual EnHandleResult OnSend(IUdpNode* pSender, LPCTSTR lpszRemoteAddress, USHORT usRemotePort, const BYTE* pData, int iLength);
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virtual EnHandleResult OnReceive(IUdpNode* pSender, LPCTSTR lpszRemoteAddress, USHORT usRemotePort, const BYTE* pData, int iLength);
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virtual EnHandleResult OnError(IUdpNode* pSender, EnSocketOperation enOperation, int iErrorCode, LPCTSTR lpszRemoteAddress, USHORT usRemotePort, const BYTE* pBuffer, int iLength);
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virtual EnHandleResult OnShutdown(IUdpNode* pSender);
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private:
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ylib::network::udp::node* m_node = nullptr;
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};
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}
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}
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}
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#endif |