| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771 |
- /* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
- * Copyright (c) 2012 cocos2d-x.org
- * Copyright (c) 2013-2016 Chukong Technologies Inc.
- * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include "2d/CCDrawNode.h"
- #include <stddef.h> // offsetof
- #include "base/ccTypes.h"
- #include "base/CCEventType.h"
- #include "base/CCConfiguration.h"
- #include "renderer/CCRenderer.h"
- #include "base/CCDirector.h"
- #include "base/CCEventListenerCustom.h"
- #include "base/CCEventDispatcher.h"
- #include "2d/CCActionCatmullRom.h"
- #include "base/ccUtils.h"
- #include "renderer/ccShaders.h"
- #include "renderer/backend/ProgramState.h"
- NS_CC_BEGIN
- static inline Tex2F v2ToTex2F(const Vec2 &v)
- {
- return {v.x, v.y};
- }
- // implementation of DrawNode
- DrawNode::DrawNode(float lineWidth)
- : _lineWidth(lineWidth)
- {
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- //TODO new-renderer: interface setupBuffer removal
- // Need to listen the event only when not use batchnode, because it will use VBO
- // auto listener = EventListenerCustom::create(EVENT_RENDERER_RECREATED, [this](EventCustom* event){
- // /** listen the event that renderer was recreated on Android/WP8 */
- // this->setupBuffer();
- // });
- // _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
- #endif
- }
- DrawNode::~DrawNode()
- {
- free(_buffer);
- _buffer = nullptr;
- free(_bufferGLPoint);
- _bufferGLPoint = nullptr;
- free(_bufferGLLine);
- _bufferGLLine = nullptr;
-
- CC_SAFE_RELEASE(_programState);
- CC_SAFE_RELEASE(_programStatePoint);
- CC_SAFE_RELEASE(_programStateLine);
- }
- DrawNode* DrawNode::create(float defaultLineWidth)
- {
- DrawNode* ret = new (std::nothrow) DrawNode(defaultLineWidth);
- if (ret && ret->init())
- {
- ret->autorelease();
- }
- else
- {
- CC_SAFE_DELETE(ret);
- }
-
- return ret;
- }
- void DrawNode::ensureCapacity(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCount + count > _bufferCapacity)
- {
- _bufferCapacity += MAX(_bufferCapacity, count);
- _buffer = (V2F_C4B_T2F*)realloc(_buffer, _bufferCapacity*sizeof(V2F_C4B_T2F));
-
- _customCommand.createVertexBuffer(sizeof(V2F_C4B_T2F), _bufferCapacity, CustomCommand::BufferUsage::STATIC);
- _customCommand.updateVertexBuffer(_buffer, _bufferCapacity*sizeof(V2F_C4B_T2F));
- }
- }
- void DrawNode::ensureCapacityGLPoint(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCountGLPoint + count > _bufferCapacityGLPoint)
- {
- _bufferCapacityGLPoint += MAX(_bufferCapacityGLPoint, count);
- _bufferGLPoint = (V2F_C4B_T2F*)realloc(_bufferGLPoint, _bufferCapacityGLPoint*sizeof(V2F_C4B_T2F));
-
- _customCommandGLPoint.createVertexBuffer(sizeof(V2F_C4B_T2F), _bufferCapacityGLPoint, CustomCommand::BufferUsage::STATIC);
- _customCommandGLPoint.updateVertexBuffer(_bufferGLPoint, _bufferCapacityGLPoint*sizeof(V2F_C4B_T2F));
- }
- }
- void DrawNode::ensureCapacityGLLine(int count)
- {
- CCASSERT(count>=0, "capacity must be >= 0");
-
- if(_bufferCountGLLine + count > _bufferCapacityGLLine)
- {
- _bufferCapacityGLLine += MAX(_bufferCapacityGLLine, count);
- _bufferGLLine = (V2F_C4B_T2F*)realloc(_bufferGLLine, _bufferCapacityGLLine*sizeof(V2F_C4B_T2F));
-
- _customCommandGLLine.createVertexBuffer(sizeof(V2F_C4B_T2F), _bufferCapacityGLLine, CustomCommand::BufferUsage::STATIC);
- _customCommandGLLine.updateVertexBuffer(_bufferGLLine, _bufferCapacityGLLine*sizeof(V2F_C4B_T2F));
- }
- }
- bool DrawNode::init()
- {
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- updateShader();
- ensureCapacity(512);
- ensureCapacityGLPoint(64);
- ensureCapacityGLLine(256);
-
- _dirty = true;
- _dirtyGLLine = true;
- _dirtyGLPoint = true;
- return true;
- }
- void DrawNode::updateShader()
- {
- CC_SAFE_RELEASE(_programState);
- auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_COLOR_LENGTH_TEXTURE);
- _programState = new (std::nothrow) backend::ProgramState(program);
- _customCommand.getPipelineDescriptor().programState = _programState;
- setVertexLayout(_customCommand);
- _customCommand.setDrawType(CustomCommand::DrawType::ARRAY);
- _customCommand.setPrimitiveType(CustomCommand::PrimitiveType::TRIANGLE);
- CC_SAFE_RELEASE(_programStatePoint);
- program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_COLOR_TEXTURE_AS_POINTSIZE);
- _programStatePoint = new (std::nothrow) backend::ProgramState(program);
- _customCommandGLPoint.getPipelineDescriptor().programState = _programStatePoint;
- setVertexLayout(_customCommandGLPoint);
- _customCommandGLPoint.setDrawType(CustomCommand::DrawType::ARRAY);
- _customCommandGLPoint.setPrimitiveType(CustomCommand::PrimitiveType::POINT);
- CC_SAFE_RELEASE(_programStateLine);
- program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_COLOR_LENGTH_TEXTURE);
- _programStateLine = new (std::nothrow) backend::ProgramState(program);
- _customCommandGLLine.getPipelineDescriptor().programState = _programStateLine;
- setVertexLayout(_customCommandGLLine);
- _customCommandGLLine.setDrawType(CustomCommand::DrawType::ARRAY);
- _customCommandGLLine.setPrimitiveType(CustomCommand::PrimitiveType::LINE);
- }
- void DrawNode::setVertexLayout(CustomCommand& cmd)
- {
- auto* programState = cmd.getPipelineDescriptor().programState;
- auto layout = programState->getVertexLayout();
- const auto& attributeInfo = programState->getProgram()->getActiveAttributes();
- auto iter = attributeInfo.find("a_position");
- if(iter != attributeInfo.end())
- {
- layout->setAttribute("a_position", iter->second.location, backend::VertexFormat::FLOAT2, 0, false);
- }
-
- iter = attributeInfo.find("a_texCoord");
- if(iter != attributeInfo.end())
- {
- layout->setAttribute("a_texCoord", iter->second.location, backend::VertexFormat::FLOAT2, offsetof(V2F_C4B_T2F, texCoords), false);
- }
-
- iter = attributeInfo.find("a_color");
- if(iter != attributeInfo.end())
- {
- layout->setAttribute("a_color", iter->second.location, backend::VertexFormat::UBYTE4, offsetof(V2F_C4B_T2F, colors), true);
- }
- layout->setLayout(sizeof(V2F_C4B_T2F));
- }
- void DrawNode::updateBlendState(CustomCommand& cmd)
- {
- backend::BlendDescriptor& blendDescriptor = cmd.getPipelineDescriptor().blendDescriptor;
- blendDescriptor.blendEnabled = true;
- if (_blendFunc == BlendFunc::ALPHA_NON_PREMULTIPLIED)
- {
- blendDescriptor.sourceRGBBlendFactor = backend::BlendFactor::SRC_ALPHA;
- blendDescriptor.destinationRGBBlendFactor = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- blendDescriptor.sourceAlphaBlendFactor = backend::BlendFactor::SRC_ALPHA;
- blendDescriptor.destinationAlphaBlendFactor = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- setOpacityModifyRGB(false);
- }
- else
- {
- blendDescriptor.sourceRGBBlendFactor = backend::BlendFactor::ONE;
- blendDescriptor.destinationRGBBlendFactor = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- blendDescriptor.sourceAlphaBlendFactor = backend::BlendFactor::ONE;
- blendDescriptor.destinationAlphaBlendFactor = backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
- setOpacityModifyRGB(true);
- }
- }
- void DrawNode::updateUniforms(const Mat4 &transform, CustomCommand& cmd)
- {
- auto& pipelineDescriptor = cmd.getPipelineDescriptor();
- const auto& matrixP = _director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
- Mat4 matrixMVP = matrixP * transform;
- auto mvpLocation = pipelineDescriptor.programState->getUniformLocation("u_MVPMatrix");
- pipelineDescriptor.programState->setUniform(mvpLocation, matrixMVP.m, sizeof(matrixMVP.m));
- float alpha = _displayedOpacity / 255.0f;
- auto alphaUniformLocation = pipelineDescriptor.programState->getUniformLocation("u_alpha");
- pipelineDescriptor.programState->setUniform(alphaUniformLocation, &alpha, sizeof(alpha));
- }
- void DrawNode::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
- {
- if(_bufferCount)
- {
- updateBlendState(_customCommand);
- updateUniforms(transform, _customCommand);
- _customCommand.init(_globalZOrder);
- renderer->addCommand(&_customCommand);
- }
-
- if(_bufferCountGLPoint)
- {
- updateBlendState(_customCommandGLPoint);
- updateUniforms(transform, _customCommandGLPoint);
- _customCommandGLPoint.init(_globalZOrder);
- renderer->addCommand(&_customCommandGLPoint);
- }
-
- if(_bufferCountGLLine)
- {
- updateBlendState(_customCommandGLLine);
- updateUniforms(transform, _customCommandGLLine);
- _customCommandGLLine.setLineWidth(_lineWidth);
- _customCommandGLLine.init(_globalZOrder);
- renderer->addCommand(&_customCommandGLLine);
- }
- }
- void DrawNode::drawPoint(const Vec2& position, const float pointSize, const Color4F &color)
- {
- ensureCapacityGLPoint(1);
-
- V2F_C4B_T2F *point = _bufferGLPoint + _bufferCountGLPoint;
- *point = {position, Color4B(color), Tex2F(pointSize,0)};
-
- _customCommandGLPoint.updateVertexBuffer(point, _bufferCountGLPoint*sizeof(V2F_C4B_T2F), sizeof(V2F_C4B_T2F));
- _bufferCountGLPoint += 1;
- _dirtyGLPoint = true;
- _customCommandGLPoint.setVertexDrawInfo(0, _bufferCountGLPoint);
- }
- void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const Color4F &color)
- {
- drawPoints(position, numberOfPoints, 1.0, color);
- }
- void DrawNode::drawPoints(const Vec2 *position, unsigned int numberOfPoints, const float pointSize, const Color4F &color)
- {
- ensureCapacityGLPoint(numberOfPoints);
-
- V2F_C4B_T2F *point = _bufferGLPoint + _bufferCountGLPoint;
- for(unsigned int i=0; i < numberOfPoints; i++)
- {
- *(point + i) = {position[i], Color4B(color), Tex2F(pointSize,0)};
- }
-
- _customCommandGLPoint.updateVertexBuffer(point, _bufferCountGLPoint*sizeof(V2F_C4B_T2F), numberOfPoints*sizeof(V2F_C4B_T2F));
- _bufferCountGLPoint += numberOfPoints;
- _dirtyGLPoint = true;
- _customCommandGLPoint.setVertexDrawInfo(0, _bufferCountGLPoint);
- }
- void DrawNode::drawLine(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- ensureCapacityGLLine(2);
-
- V2F_C4B_T2F *point = _bufferGLLine + _bufferCountGLLine;
-
- *point = {origin, Color4B(color), Tex2F(0.0, 0.0)};
- *(point+1) = {destination, Color4B(color), Tex2F(0.0, 0.0)};
-
- _customCommandGLLine.updateVertexBuffer(point, _bufferCountGLLine*sizeof(V2F_C4B_T2F), 2*sizeof(V2F_C4B_T2F));
- _bufferCountGLLine += 2;
- _dirtyGLLine = true;
- _customCommandGLLine.setVertexDrawInfo(0, _bufferCountGLLine);
- }
- void DrawNode::drawRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- drawLine(origin, Vec2(destination.x, origin.y), color);
- drawLine(Vec2(destination.x, origin.y), destination, color);
- drawLine(destination, Vec2(origin.x, destination.y), color);
- drawLine(Vec2(origin.x, destination.y), origin, color);
- }
- void DrawNode::drawPoly(const Vec2 *poli, unsigned int numberOfPoints, bool closePolygon, const Color4F &color)
- {
- unsigned int vertex_count;
- if(closePolygon)
- {
- vertex_count = 2 * numberOfPoints;
- ensureCapacityGLLine(vertex_count);
- }
- else
- {
- vertex_count = 2 * (numberOfPoints - 1);
- ensureCapacityGLLine(vertex_count);
- }
-
- V2F_C4B_T2F *point = _bufferGLLine + _bufferCountGLLine;
- V2F_C4B_T2F *cursor = point;
-
- unsigned int i = 0;
- for(; i < numberOfPoints - 1; i++)
- {
- *point = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
- *(point + 1) = {poli[i+1], Color4B(color), Tex2F(0.0, 0.0)};
- point += 2;
- }
- if(closePolygon)
- {
- *point = {poli[i], Color4B(color), Tex2F(0.0, 0.0)};
- *(point + 1) = {poli[0], Color4B(color), Tex2F(0.0, 0.0)};
- }
-
- _customCommandGLLine.updateVertexBuffer(cursor, _bufferCountGLLine*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
- _bufferCountGLLine += vertex_count;
- _customCommandGLLine.setVertexDrawInfo(0, _bufferCountGLLine);
- }
- void DrawNode::drawCircle(const Vec2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY, const Color4F &color)
- {
- const float coef = 2.0f * (float)M_PI/segments;
-
- Vec2 *vertices = new (std::nothrow) Vec2[segments+2];
- if( ! vertices )
- return;
-
- for(unsigned int i = 0;i <= segments; i++) {
- float rads = i*coef;
- float j = radius * cosf(rads + angle) * scaleX + center.x;
- float k = radius * sinf(rads + angle) * scaleY + center.y;
-
- vertices[i].x = j;
- vertices[i].y = k;
- }
- if(drawLineToCenter)
- {
- vertices[segments+1].x = center.x;
- vertices[segments+1].y = center.y;
- drawPoly(vertices, segments+2, true, color);
- }
- else
- drawPoly(vertices, segments+1, true, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCircle(const Vec2 ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, const Color4F &color)
- {
- drawCircle(center, radius, angle, segments, drawLineToCenter, 1.0f, 1.0f, color);
- }
- void DrawNode::drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- float t = 0.0f;
- for(unsigned int i = 0; i < segments; i++)
- {
- vertices[i].x = powf(1 - t, 2) * origin.x + 2.0f * (1 - t) * t * control.x + t * t * destination.x;
- vertices[i].y = powf(1 - t, 2) * origin.y + 2.0f * (1 - t) * t * control.y + t * t * destination.y;
- t += 1.0f / segments;
- }
- vertices[segments].x = destination.x;
- vertices[segments].y = destination.y;
-
- drawPoly(vertices, segments+1, false, color);
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- float t = 0;
- for (unsigned int i = 0; i < segments; i++)
- {
- vertices[i].x = powf(1 - t, 3) * origin.x + 3.0f * powf(1 - t, 2) * t * control1.x + 3.0f * (1 - t) * t * t * control2.x + t * t * t * destination.x;
- vertices[i].y = powf(1 - t, 3) * origin.y + 3.0f * powf(1 - t, 2) * t * control1.y + 3.0f * (1 - t) * t * t * control2.y + t * t * t * destination.y;
- t += 1.0f / segments;
- }
- vertices[segments].x = destination.x;
- vertices[segments].y = destination.y;
-
- drawPoly(vertices, segments+1, false, color);
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color)
- {
- Vec2* vertices = new (std::nothrow) Vec2[segments + 1];
- if( ! vertices )
- return;
-
- ssize_t p;
- float lt;
- float deltaT = 1.0f / config->count();
-
- for( unsigned int i=0; i < segments+1;i++) {
-
- float dt = (float)i / segments;
-
- // border
- if( dt == 1 ) {
- p = config->count() - 1;
- lt = 1;
- } else {
- p = static_cast<ssize_t>(dt / deltaT);
- lt = (dt - deltaT * (float)p) / deltaT;
- }
-
- // Interpolate
- Vec2 pp0 = config->getControlPointAtIndex(p-1);
- Vec2 pp1 = config->getControlPointAtIndex(p+0);
- Vec2 pp2 = config->getControlPointAtIndex(p+1);
- Vec2 pp3 = config->getControlPointAtIndex(p+2);
-
- Vec2 newPos = ccCardinalSplineAt( pp0, pp1, pp2, pp3, tension, lt);
- vertices[i].x = newPos.x;
- vertices[i].y = newPos.y;
- }
-
- drawPoly(vertices, segments+1, false, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color)
- {
- drawCardinalSpline( points, 0.5f, segments, color);
- }
- void DrawNode::drawDot(const Vec2 &pos, float radius, const Color4F &color)
- {
- unsigned int vertex_count = 2*3;
- ensureCapacity(vertex_count);
-
- V2F_C4B_T2F a = {Vec2(pos.x - radius, pos.y - radius), Color4B(color), Tex2F(-1.0, -1.0) };
- V2F_C4B_T2F b = {Vec2(pos.x - radius, pos.y + radius), Color4B(color), Tex2F(-1.0, 1.0) };
- V2F_C4B_T2F c = {Vec2(pos.x + radius, pos.y + radius), Color4B(color), Tex2F( 1.0, 1.0) };
- V2F_C4B_T2F d = {Vec2(pos.x + radius, pos.y - radius), Color4B(color), Tex2F( 1.0, -1.0) };
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle triangle0 = {a, b, c};
- V2F_C4B_T2F_Triangle triangle1 = {a, c, d};
- triangles[0] = triangle0;
- triangles[1] = triangle1;
-
- _customCommand.updateVertexBuffer(triangles, _bufferCount*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
- _bufferCount += vertex_count;
- _dirty = true;
- _customCommand.setVertexDrawInfo(0, _bufferCount);
- }
- void DrawNode::drawRect(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Vec2& p4, const Color4F &color)
- {
- drawLine(p1, p2, color);
- drawLine(p2, p3, color);
- drawLine(p3, p4, color);
- drawLine(p4, p1, color);
- }
- void DrawNode::drawSegment(const Vec2 &from, const Vec2 &to, float radius, const Color4F &color)
- {
- unsigned int vertex_count = 6*3;
- ensureCapacity(vertex_count);
-
- Vec2 a = from;
- Vec2 b = to;
- Vec2 n = ((b - a).getPerp()).getNormalized();
- Vec2 t = n.getPerp();
- Vec2 nw = n * radius;
- Vec2 tw = t * radius;
- Vec2 v0 = b - (nw + tw);
- Vec2 v1 = b + (nw - tw);
- Vec2 v2 = b - nw;
- Vec2 v3 = b + nw;
- Vec2 v4 = a - nw;
- Vec2 v5 = a + nw;
- Vec2 v6 = a - (nw - tw);
- Vec2 v7 = a + (nw + tw);
-
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
-
- V2F_C4B_T2F_Triangle triangles0 = {
- {v0, Color4B(color), v2ToTex2F(-(n + t))},
- {v1, Color4B(color), v2ToTex2F(n - t)},
- {v2, Color4B(color), v2ToTex2F(-n)},
- };
- triangles[0] = triangles0;
- V2F_C4B_T2F_Triangle triangles1 = {
- {v3, Color4B(color), v2ToTex2F(n)},
- {v1, Color4B(color), v2ToTex2F(n - t)},
- {v2, Color4B(color), v2ToTex2F(-n)},
- };
- triangles[1] = triangles1;
- V2F_C4B_T2F_Triangle triangles2 = {
- {v3, Color4B(color), v2ToTex2F(n)},
- {v4, Color4B(color), v2ToTex2F(-n)},
- {v2, Color4B(color), v2ToTex2F(-n)},
- };
- triangles[2] = triangles2;
- V2F_C4B_T2F_Triangle triangles3 = {
- {v3, Color4B(color), v2ToTex2F(n)},
- {v4, Color4B(color), v2ToTex2F(-n)},
- {v5, Color4B(color), v2ToTex2F(n) },
- };
- triangles[3] = triangles3;
- V2F_C4B_T2F_Triangle triangles4 = {
- {v6, Color4B(color), v2ToTex2F(t - n)},
- {v4, Color4B(color), v2ToTex2F(-n) },
- {v5, Color4B(color), v2ToTex2F(n)},
- };
- triangles[4] = triangles4;
- V2F_C4B_T2F_Triangle triangles5 = {
- {v6, Color4B(color), v2ToTex2F(t - n)},
- {v7, Color4B(color), v2ToTex2F(t + n)},
- {v5, Color4B(color), v2ToTex2F(n)},
- };
- triangles[5] = triangles5;
-
- _customCommand.updateVertexBuffer(triangles, _bufferCount*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
- _bufferCount += vertex_count;
- _dirty = true;
- _customCommand.setVertexDrawInfo(0, _bufferCount);
- }
- void DrawNode::drawPolygon(const Vec2 *verts, int count, const Color4F &fillColor, float borderWidth, const Color4F &borderColor)
- {
- CCASSERT(count >= 0, "invalid count value");
-
- bool outline = (borderColor.a > 0.0f && borderWidth > 0.0f);
-
- auto triangle_count = outline ? (3*count - 2) : (count - 2);
- auto vertex_count = 3*triangle_count;
- ensureCapacity(vertex_count);
-
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle *cursor = triangles;
-
- for (int i = 0; i < count-2; i++)
- {
- V2F_C4B_T2F_Triangle tmp = {
- {verts[0], Color4B(fillColor), v2ToTex2F(Vec2::ZERO)},
- {verts[i+1], Color4B(fillColor), v2ToTex2F(Vec2::ZERO)},
- {verts[i+2], Color4B(fillColor), v2ToTex2F(Vec2::ZERO)},
- };
-
- *cursor++ = tmp;
- }
-
- if(outline)
- {
- struct ExtrudeVerts {Vec2 offset, n;};
- struct ExtrudeVerts* extrude = (struct ExtrudeVerts*)malloc(sizeof(struct ExtrudeVerts) * count);
-
- for (int i = 0; i < count; i++)
- {
- Vec2 v0 = verts[(i-1+count)%count];
- Vec2 v1 = verts[i];
- Vec2 v2 = verts[(i+1)%count];
-
- Vec2 n1 = ((v1 - v0).getPerp()).getNormalized();
- Vec2 n2 = ((v2 - v1).getPerp()).getNormalized();
-
- Vec2 offset = (n1 + n2) * (1.0f / (Vec2::dot(n1, n2) + 1.0f));
- extrude[i] = {offset, n2};
- }
-
- for(int i = 0; i < count; i++)
- {
- int j = (i+1)%count;
- Vec2 v0 = verts[i];
- Vec2 v1 = verts[j];
-
- Vec2 n0 = extrude[i].n;
-
- Vec2 offset0 = extrude[i].offset;
- Vec2 offset1 = extrude[j].offset;
-
- Vec2 inner0 = v0 - offset0 * borderWidth;
- Vec2 inner1 = v1 - offset1 * borderWidth;
- Vec2 outer0 = v0 + offset0 * borderWidth;
- Vec2 outer1 = v1 + offset1 * borderWidth;
-
- V2F_C4B_T2F_Triangle tmp1 = {
- {inner0, Color4B(borderColor), v2ToTex2F(-n0)},
- {inner1, Color4B(borderColor), v2ToTex2F(-n0)},
- {outer1, Color4B(borderColor), v2ToTex2F(n0)}
- };
- *cursor++ = tmp1;
-
- V2F_C4B_T2F_Triangle tmp2 = {
- {inner0, Color4B(borderColor), v2ToTex2F(-n0)},
- {outer0, Color4B(borderColor), v2ToTex2F(n0)},
- {outer1, Color4B(borderColor), v2ToTex2F(n0)}
- };
- *cursor++ = tmp2;
- }
-
- free(extrude);
- }
-
- _customCommand.updateVertexBuffer(triangles, _bufferCount*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
- _bufferCount += vertex_count;
- _customCommand.setVertexDrawInfo(0, _bufferCount);
- _dirty = true;
- }
- void DrawNode::drawSolidRect(const Vec2 &origin, const Vec2 &destination, const Color4F &color)
- {
- Vec2 vertices[] = {
- origin,
- Vec2(destination.x, origin.y),
- destination,
- Vec2(origin.x, destination.y)
- };
-
- drawSolidPoly(vertices, 4, color);
- }
- void DrawNode::drawSolidPoly(const Vec2 *poli, unsigned int numberOfPoints, const Color4F &color)
- {
- drawPolygon(poli, numberOfPoints, color, 0.0, Color4F());
- }
- void DrawNode::drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY, const Color4F &color)
- {
- const float coef = 2.0f * (float)M_PI/segments;
-
- Vec2 *vertices = new (std::nothrow) Vec2[segments];
- if( ! vertices )
- return;
-
- for(unsigned int i = 0;i < segments; i++)
- {
- float rads = i*coef;
- float j = radius * cosf(rads + angle) * scaleX + center.x;
- float k = radius * sinf(rads + angle) * scaleY + center.y;
-
- vertices[i].x = j;
- vertices[i].y = k;
- }
-
- drawSolidPoly(vertices, segments, color);
-
- CC_SAFE_DELETE_ARRAY(vertices);
- }
- void DrawNode::drawSolidCircle( const Vec2& center, float radius, float angle, unsigned int segments, const Color4F& color)
- {
- drawSolidCircle(center, radius, angle, segments, 1.0f, 1.0f, color);
- }
- void DrawNode::drawTriangle(const Vec2 &p1, const Vec2 &p2, const Vec2 &p3, const Color4F &color)
- {
- unsigned int vertex_count = 3;
- ensureCapacity(vertex_count);
- Color4B col = Color4B(color);
- V2F_C4B_T2F a = {p1, col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F b = {p2, col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F c = {p3, col, Tex2F(0.0, 0.0) };
- V2F_C4B_T2F_Triangle *triangles = (V2F_C4B_T2F_Triangle *)(_buffer + _bufferCount);
- V2F_C4B_T2F_Triangle triangle = {a, b, c};
- triangles[0] = triangle;
- _customCommand.updateVertexBuffer(triangles, _bufferCount*sizeof(V2F_C4B_T2F), vertex_count*sizeof(V2F_C4B_T2F));
- _bufferCount += vertex_count;
- _dirty = true;
- _customCommand.setVertexDrawInfo(0, _bufferCount);
- }
- void DrawNode::clear()
- {
- _bufferCount = 0;
- _dirty = true;
- _bufferCountGLLine = 0;
- _dirtyGLLine = true;
- _bufferCountGLPoint = 0;
- _dirtyGLPoint = true;
- _lineWidth = 0;
- }
- const BlendFunc& DrawNode::getBlendFunc() const
- {
- return _blendFunc;
- }
- void DrawNode::setBlendFunc(const BlendFunc &blendFunc)
- {
- _blendFunc = blendFunc;
- }
- void DrawNode::setLineWidth(float lineWidth)
- {
- _lineWidth = lineWidth;
- }
- float DrawNode::getLineWidth()
- {
- return this->_lineWidth;
- }
- void DrawNode::visit(Renderer* renderer, const Mat4 &parentTransform, uint32_t parentFlags)
- {
- if (_isolated)
- {
- //ignore `parentTransform` from parent
- Node::visit(renderer, Mat4::IDENTITY, parentFlags);
- }
- else
- {
- Node::visit(renderer, parentTransform, parentFlags);
- }
- }
- NS_CC_END
|