| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- // The MIT License (MIT)
- // Copyright (c) 2013-2022 Rapptz, ThePhD and contributors
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files (the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #ifndef SOL_HPP
- #define SOL_HPP
- #include <sol/version.hpp>
- #if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE)
- #ifdef check
- #pragma push_macro("check")
- #undef check
- #endif
- #endif // Unreal Engine 4 Bullshit
- #if SOL_IS_ON(SOL_COMPILER_GCC)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wshadow"
- #pragma GCC diagnostic ignored "-Wconversion"
- #if __GNUC__ > 6
- #pragma GCC diagnostic ignored "-Wnoexcept-type"
- #endif
- #elif SOL_IS_ON(SOL_COMPILER_CLANG)
- // we'll just let this alone for now
- #elif SOL_IS_ON(SOL_COMPILER_VCXX)
- #pragma warning(push)
- #pragma warning(disable : 4505) // unreferenced local function has been removed GEE THANKS
- #endif // clang++ vs. g++ vs. VC++
- #include <sol/forward.hpp>
- #include <sol/forward_detail.hpp>
- #include <sol/assert.hpp>
- #include <sol/bytecode.hpp>
- #include <sol/stack.hpp>
- #include <sol/object.hpp>
- #include <sol/function.hpp>
- #include <sol/protected_function.hpp>
- #include <sol/usertype.hpp>
- #include <sol/table.hpp>
- #include <sol/state.hpp>
- #include <sol/coroutine.hpp>
- #include <sol/thread.hpp>
- #include <sol/userdata.hpp>
- #include <sol/metatable.hpp>
- #include <sol/as_args.hpp>
- #include <sol/variadic_args.hpp>
- #include <sol/variadic_results.hpp>
- #include <sol/lua_value.hpp>
- #if SOL_IS_ON(SOL_COMPILER_GCC)
- #pragma GCC diagnostic pop
- #elif SOL_IS_ON(SOL_COMPILER_CLANG)
- // we'll just let this alone for now
- #elif SOL_IS_ON(SOL_COMPILER_VCXX)
- #pragma warning(pop)
- #endif // g++
- #if SOL_IS_ON(SOL_INSIDE_UNREAL_ENGINE)
- #undef check
- #pragma pop_macro("check")
- #endif // Unreal Engine 4 Bullshit
- #endif // SOL_HPP
|