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- // sol2
- // The MIT License (MIT)
- // Copyright (c) 2013-2022 Rapptz, ThePhD and contributors
- // Permission is hereby granted, free of charge, to any person obtaining a copy of
- // this software and associated documentation files (the "Software"), to deal in
- // the Software without restriction, including without limitation the rights to
- // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- // the Software, and to permit persons to whom the Software is furnished to do so,
- // subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #ifndef SOL_ENVIRONMENT_HPP
- #define SOL_ENVIRONMENT_HPP
- #include <sol/table.hpp>
- namespace sol {
- template <typename base_type>
- struct basic_environment : basic_table<base_type> {
- private:
- typedef basic_table<base_type> base_t;
- public:
- using base_t::lua_state;
- basic_environment() noexcept = default;
- basic_environment(const basic_environment&) = default;
- basic_environment(basic_environment&&) = default;
- basic_environment& operator=(const basic_environment&) = default;
- basic_environment& operator=(basic_environment&&) = default;
- basic_environment(const stack_reference& r) : basic_environment(r.lua_state(), r.stack_index()) {
- }
- basic_environment(stack_reference&& r) : basic_environment(r.lua_state(), r.stack_index()) {
- }
- basic_environment(lua_State* L, new_table nt) : base_t(L, std::move(nt)) {
- }
- template <bool b>
- basic_environment(lua_State* L, new_table t, const basic_reference<b>& fallback) : basic_environment(L, std::move(t)) {
- stack_table mt(L, new_table(0, 1));
- mt.set(meta_function::index, fallback);
- this->set(metatable_key, mt);
- mt.pop();
- }
- basic_environment(env_key_t, const stack_reference& extraction_target)
- : base_t(detail::no_safety, extraction_target.lua_state(), (stack::push_environment_of(extraction_target), -1)) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- constructor_handler handler {};
- stack::check<env_key_t>(this->lua_state(), -1, handler);
- #endif // Safety
- lua_pop(this->lua_state(), 1);
- }
- template <bool b>
- basic_environment(env_key_t, const basic_reference<b>& extraction_target)
- : base_t(detail::no_safety, extraction_target.lua_state(), (stack::push_environment_of(extraction_target), -1)) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- constructor_handler handler {};
- stack::check<env_key_t>(this->lua_state(), -1, handler);
- #endif // Safety
- lua_pop(this->lua_state(), 1);
- }
- basic_environment(lua_State* L, int index = -1) : base_t(detail::no_safety, L, index) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- constructor_handler handler {};
- stack::check<basic_environment>(L, index, handler);
- #endif // Safety
- }
- basic_environment(lua_State* L, ref_index index) : base_t(detail::no_safety, L, index) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- auto pp = stack::push_pop(*this);
- constructor_handler handler {};
- stack::check<basic_environment>(L, -1, handler);
- #endif // Safety
- }
- template <typename T,
- meta::enable<meta::neg<meta::any_same<meta::unqualified_t<T>, basic_environment>>, meta::neg<std::is_same<base_type, stack_reference>>,
- meta::neg<std::is_same<lua_nil_t, meta::unqualified_t<T>>>, is_lua_reference<meta::unqualified_t<T>>> = meta::enabler>
- basic_environment(T&& r) noexcept : base_t(detail::no_safety, std::forward<T>(r)) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- if (!is_environment<meta::unqualified_t<T>>::value) {
- auto pp = stack::push_pop(*this);
- constructor_handler handler {};
- stack::check<basic_environment>(lua_state(), -1, handler);
- }
- #endif // Safety
- }
- basic_environment(lua_nil_t r) noexcept : base_t(detail::no_safety, r) {
- }
- template <typename T, meta::enable<is_lua_reference<meta::unqualified_t<T>>> = meta::enabler>
- basic_environment(lua_State* L, T&& r) noexcept : base_t(detail::no_safety, L, std::forward<T>(r)) {
- #if SOL_IS_ON(SOL_SAFE_REFERENCES)
- if (!is_environment<meta::unqualified_t<T>>::value) {
- auto pp = stack::push_pop(*this);
- constructor_handler handler {};
- stack::check<basic_environment>(lua_state(), -1, handler);
- }
- #endif // Safety
- }
- template <typename T>
- bool set_on(const T& target) const {
- lua_State* L = target.lua_state();
- auto pp = stack::push_pop(target);
- int target_index = pp.index_of(target);
- #if SOL_LUA_VERSION_I_ < 502
- // Use lua_setfenv
- this->push();
- int success_result = lua_setfenv(L, target_index);
- return success_result != 0;
- #else
- // If this is a C function, the environment is always placed in
- // the first value, as is expected of sol2 (all upvalues have an empty name, "")
- if (lua_iscfunction(L, target_index) != 0) {
- const char* maybe_upvalue_name = lua_getupvalue(L, target_index, 1);
- if (maybe_upvalue_name == nullptr) {
- return false;
- }
- string_view upvalue_name(maybe_upvalue_name);
- if (upvalue_name == "") {
- this->push();
- const char* success = lua_setupvalue(L, target_index, 1);
- if (success == nullptr) {
- // left things alone on the stack, pop them off
- lua_pop(L, 2);
- return false;
- }
- lua_pop(L, 1);
- return true;
- }
- lua_pop(L, 1);
- return false;
- }
- else {
- // Must search for the right upvalue target on index
- for (int upvalue_index = 1;; ++upvalue_index) {
- const char* maybe_upvalue_name = lua_getupvalue(L, target_index, upvalue_index);
- if (maybe_upvalue_name == nullptr) {
- break;
- }
- string_view upvalue_name(maybe_upvalue_name);
- if (upvalue_name == "_ENV") {
- lua_pop(L, 1);
- this->push();
- const char* success = lua_setupvalue(L, target_index, upvalue_index);
- if (success == nullptr) {
- // left things alone on the stack, pop them off
- lua_pop(L, 1);
- break;
- }
- // whether or not we succeeded, we found _ENV
- // so we need to break
- return true;
- }
- lua_pop(L, 1);
- }
- // if we get here,
- // we did not find an _ENV here...
- return false;
- }
- #endif
- }
- };
- template <typename T, typename E>
- bool set_environment(const basic_environment<E>& env, const T& target) {
- return env.set_on(target);
- }
- template <typename E = reference, typename T>
- basic_environment<E> get_environment(const T& target) {
- lua_State* L = target.lua_state();
- auto pp = stack::pop_n(L, stack::push_environment_of(target));
- return basic_environment<E>(L, -1);
- }
- struct this_environment {
- optional<environment> env;
- this_environment() : env(nullopt) {
- }
- this_environment(environment e) : env(std::move(e)) {
- }
- this_environment(const this_environment&) = default;
- this_environment(this_environment&&) = default;
- this_environment& operator=(const this_environment&) = default;
- this_environment& operator=(this_environment&&) = default;
- explicit operator bool() const {
- return static_cast<bool>(env);
- }
- operator optional<environment>&() {
- return env;
- }
- operator const optional<environment>&() const {
- return env;
- }
- operator environment&() {
- return env.value();
- }
- operator const environment&() const {
- return env.value();
- }
- };
- namespace stack {
- template <>
- struct unqualified_getter<env_key_t> {
- static environment get(lua_State* L, int index, record& tracking) {
- tracking.use(1);
- return get_environment(stack_reference(L, raw_index(index)));
- }
- };
- template <>
- struct unqualified_getter<this_environment> {
- static this_environment get(lua_State* L, int, record& tracking) {
- tracking.use(0);
- lua_Debug info;
- // Level 0 means current function (this C function, which may or may not be useful for us?)
- // Level 1 means next call frame up the stack. (Can be nothing if function called directly from C++ with lua_p/call)
- int pre_stack_size = lua_gettop(L);
- if (lua_getstack(L, 1, &info) != 1) {
- if (lua_getstack(L, 0, &info) != 1) {
- lua_settop(L, pre_stack_size);
- return this_environment();
- }
- }
- if (lua_getinfo(L, "f", &info) == 0) {
- lua_settop(L, pre_stack_size);
- return this_environment();
- }
- stack_reference f(L, -1);
- environment env(env_key, f);
- if (!env.valid()) {
- lua_settop(L, pre_stack_size);
- return this_environment();
- }
- return this_environment(std::move(env));
- }
- };
- } // namespace stack
- } // namespace sol
- #endif // SOL_ENVIRONMENT_HPP
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