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- cmake_minimum_required(VERSION 3.5)
- # 获取上级目录名做为库名
- get_filename_component(CURRENT_DIR ${CMAKE_CURRENT_SOURCE_DIR} ABSOLUTE)
- get_filename_component(LUA_DIR ${CMAKE_CURRENT_BINARY_DIR} ABSOLUTE)
- get_filename_component(LIBRARY_NAME ${CURRENT_DIR} NAME)
- file(GLOB SOURCE_LIB_FILES "${PROJECT_SOURCE_DIR}/3rdparty/lua/*.c")
- file(GLOB SOURCE_FILES "${PROJECT_SOURCE_DIR}/3rdparty/lua/luac/*.c")
- # 创建LUAC
- add_executable(${LIBRARY_NAME} WIN32 ${SOURCE_FILES} ${SOURCE_LIB_FILES})
- # 设置 Windows 应用程序类型
- if (WIN32)
- set_target_properties(${LIBRARY_NAME} PROPERTIES WIN32_EXECUTABLE FALSE)
- endif()
- # 将包含目录与目标相关联,这样只有在编译此库时才会包含这些目录
- target_include_directories(${LIBRARY_NAME} PUBLIC "${PROJECT_SOURCE_DIR}/3rdparty/lua")
- if(MSVC)
- target_link_libraries(${LIBRARY_NAME} PRIVATE kernel32.lib Shell32.lib)
- else()
- target_link_libraries(${LIBRARY_NAME} PRIVATE m)
- endif()
- # 设置 Visual Studio 中的文件夹
- set_property(TARGET ${LIBRARY_NAME} PROPERTY FOLDER "3rdparty")
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