63 lines
3.0 KiB
C++
63 lines
3.0 KiB
C++
/*
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* Copyright 2009-2017 Alibaba Cloud All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
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#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
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#include <future>
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#include <alibabacloud/core/AsyncCallerContext.h>
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#include <alibabacloud/core/EndpointProvider.h>
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#include <alibabacloud/core/RpcServiceClient.h>
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#include "CloudgameExport.h"
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#include "model/ListGamesRequest.h"
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#include "model/ListGamesResult.h"
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#include "model/ListProjectsRequest.h"
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#include "model/ListProjectsResult.h"
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namespace AlibabaCloud
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{
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namespace Cloudgame
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{
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class ALIBABACLOUD_CLOUDGAME_EXPORT CloudgameClient : public RpcServiceClient
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{
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public:
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typedef Outcome<Error, Model::ListGamesResult> ListGamesOutcome;
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typedef std::future<ListGamesOutcome> ListGamesOutcomeCallable;
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typedef std::function<void(const CloudgameClient*, const Model::ListGamesRequest&, const ListGamesOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListGamesAsyncHandler;
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typedef Outcome<Error, Model::ListProjectsResult> ListProjectsOutcome;
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typedef std::future<ListProjectsOutcome> ListProjectsOutcomeCallable;
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typedef std::function<void(const CloudgameClient*, const Model::ListProjectsRequest&, const ListProjectsOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListProjectsAsyncHandler;
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CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration);
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CloudgameClient(const std::shared_ptr<CredentialsProvider> &credentialsProvider, const ClientConfiguration &configuration);
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CloudgameClient(const std::string &accessKeyId, const std::string &accessKeySecret, const ClientConfiguration &configuration);
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~CloudgameClient();
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ListGamesOutcome listGames(const Model::ListGamesRequest &request)const;
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void listGamesAsync(const Model::ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
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ListGamesOutcomeCallable listGamesCallable(const Model::ListGamesRequest& request) const;
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ListProjectsOutcome listProjects(const Model::ListProjectsRequest &request)const;
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void listProjectsAsync(const Model::ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
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ListProjectsOutcomeCallable listProjectsCallable(const Model::ListProjectsRequest& request) const;
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private:
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std::shared_ptr<EndpointProvider> endpointProvider_;
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};
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}
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}
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#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
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