81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* Copyright 2009-2017 Alibaba Cloud All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <alibabacloud/teambition-aliyun/model/ListScenarioFieldConfigResult.h>
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#include <json/json.h>
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using namespace AlibabaCloud::Teambition_aliyun;
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using namespace AlibabaCloud::Teambition_aliyun::Model;
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ListScenarioFieldConfigResult::ListScenarioFieldConfigResult() :
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ServiceResult()
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{}
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ListScenarioFieldConfigResult::ListScenarioFieldConfigResult(const std::string &payload) :
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ServiceResult()
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{
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parse(payload);
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}
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ListScenarioFieldConfigResult::~ListScenarioFieldConfigResult()
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{}
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void ListScenarioFieldConfigResult::parse(const std::string &payload)
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{
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Json::Reader reader;
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Json::Value value;
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reader.parse(payload, value);
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setRequestId(value["RequestId"].asString());
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auto allObjectNode = value["Object"]["scenarioFieldConfig"];
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for (auto valueObjectscenarioFieldConfig : allObjectNode)
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{
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ScenarioFieldConfig objectObject;
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if(!valueObjectscenarioFieldConfig["Id"].isNull())
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objectObject.id = valueObjectscenarioFieldConfig["Id"].asString();
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if(!valueObjectscenarioFieldConfig["Type"].isNull())
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objectObject.type = valueObjectscenarioFieldConfig["Type"].asString();
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object_.push_back(objectObject);
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}
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if(!value["Successful"].isNull())
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successful_ = value["Successful"].asString() == "true";
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if(!value["ErrorCode"].isNull())
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errorCode_ = value["ErrorCode"].asString();
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if(!value["ErrorMsg"].isNull())
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errorMsg_ = value["ErrorMsg"].asString();
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}
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std::string ListScenarioFieldConfigResult::getErrorMsg()const
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{
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return errorMsg_;
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}
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std::vector<ListScenarioFieldConfigResult::ScenarioFieldConfig> ListScenarioFieldConfigResult::getObject()const
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{
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return object_;
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}
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std::string ListScenarioFieldConfigResult::getErrorCode()const
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{
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return errorCode_;
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}
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bool ListScenarioFieldConfigResult::getSuccessful()const
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{
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return successful_;
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}
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