Files
aliyun-openapi-cpp-sdk/ddoscoo/src/model/DescribeSceneDefenseObjectsResult.cc
2020-11-24 02:37:32 +00:00

69 lines
2.1 KiB
C++

/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/ddoscoo/model/DescribeSceneDefenseObjectsResult.h>
#include <json/json.h>
using namespace AlibabaCloud::Ddoscoo;
using namespace AlibabaCloud::Ddoscoo::Model;
DescribeSceneDefenseObjectsResult::DescribeSceneDefenseObjectsResult() :
ServiceResult()
{}
DescribeSceneDefenseObjectsResult::DescribeSceneDefenseObjectsResult(const std::string &payload) :
ServiceResult()
{
parse(payload);
}
DescribeSceneDefenseObjectsResult::~DescribeSceneDefenseObjectsResult()
{}
void DescribeSceneDefenseObjectsResult::parse(const std::string &payload)
{
Json::Reader reader;
Json::Value value;
reader.parse(payload, value);
setRequestId(value["RequestId"].asString());
auto allObjectsNode = value["Objects"]["Object"];
for (auto valueObjectsObject : allObjectsNode)
{
Object objectsObject;
if(!valueObjectsObject["PolicyId"].isNull())
objectsObject.policyId = valueObjectsObject["PolicyId"].asString();
if(!valueObjectsObject["Domain"].isNull())
objectsObject.domain = valueObjectsObject["Domain"].asString();
if(!valueObjectsObject["Vip"].isNull())
objectsObject.vip = valueObjectsObject["Vip"].asString();
objects_.push_back(objectsObject);
}
if(!value["Success"].isNull())
success_ = value["Success"].asString() == "true";
}
std::vector<DescribeSceneDefenseObjectsResult::Object> DescribeSceneDefenseObjectsResult::getObjects()const
{
return objects_;
}
bool DescribeSceneDefenseObjectsResult::getSuccess()const
{
return success_;
}