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- /*
- * Copyright 2009-2017 Alibaba Cloud All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
- #define ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
- #include <future>
- #include <alibabacloud/core/AsyncCallerContext.h>
- #include <alibabacloud/core/EndpointProvider.h>
- #include <alibabacloud/core/RpcServiceClient.h>
- #include "CloudgameExport.h"
- #include "model/ListGamesRequest.h"
- #include "model/ListGamesResult.h"
- #include "model/ListProjectsRequest.h"
- #include "model/ListProjectsResult.h"
- namespace AlibabaCloud
- {
- namespace Cloudgame
- {
- class ALIBABACLOUD_CLOUDGAME_EXPORT CloudgameClient : public RpcServiceClient
- {
- public:
- typedef Outcome<Error, Model::ListGamesResult> ListGamesOutcome;
- typedef std::future<ListGamesOutcome> ListGamesOutcomeCallable;
- typedef std::function<void(const CloudgameClient*, const Model::ListGamesRequest&, const ListGamesOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListGamesAsyncHandler;
- typedef Outcome<Error, Model::ListProjectsResult> ListProjectsOutcome;
- typedef std::future<ListProjectsOutcome> ListProjectsOutcomeCallable;
- typedef std::function<void(const CloudgameClient*, const Model::ListProjectsRequest&, const ListProjectsOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListProjectsAsyncHandler;
- CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration);
- CloudgameClient(const std::shared_ptr<CredentialsProvider> &credentialsProvider, const ClientConfiguration &configuration);
- CloudgameClient(const std::string &accessKeyId, const std::string &accessKeySecret, const ClientConfiguration &configuration);
- ~CloudgameClient();
- ListGamesOutcome listGames(const Model::ListGamesRequest &request)const;
- void listGamesAsync(const Model::ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
- ListGamesOutcomeCallable listGamesCallable(const Model::ListGamesRequest& request) const;
- ListProjectsOutcome listProjects(const Model::ListProjectsRequest &request)const;
- void listProjectsAsync(const Model::ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
- ListProjectsOutcomeCallable listProjectsCallable(const Model::ListProjectsRequest& request) const;
-
- private:
- std::shared_ptr<EndpointProvider> endpointProvider_;
- };
- }
- }
- #endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
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