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- /*
- * Copyright 2009-2017 Alibaba Cloud All rights reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <alibabacloud/mts/model/PlayerAuthResult.h>
- #include <json/json.h>
- using namespace AlibabaCloud::Mts;
- using namespace AlibabaCloud::Mts::Model;
- PlayerAuthResult::PlayerAuthResult() :
- ServiceResult()
- {}
- PlayerAuthResult::PlayerAuthResult(const std::string &payload) :
- ServiceResult()
- {
- parse(payload);
- }
- PlayerAuthResult::~PlayerAuthResult()
- {}
- void PlayerAuthResult::parse(const std::string &payload)
- {
- Json::Reader reader;
- Json::Value value;
- reader.parse(payload, value);
- setRequestId(value["RequestId"].asString());
- auto allSwitchListNode = value["SwitchList"]["Switch"];
- for (auto valueSwitchListSwitch : allSwitchListNode)
- {
- Switch switchListObject;
- if(!valueSwitchListSwitch["State"].isNull())
- switchListObject.state = valueSwitchListSwitch["State"].asString();
- if(!valueSwitchListSwitch["FunctionId"].isNull())
- switchListObject.functionId = valueSwitchListSwitch["FunctionId"].asString();
- if(!valueSwitchListSwitch["SwitchId"].isNull())
- switchListObject.switchId = valueSwitchListSwitch["SwitchId"].asString();
- if(!valueSwitchListSwitch["FunctionName"].isNull())
- switchListObject.functionName = valueSwitchListSwitch["FunctionName"].asString();
- switchList_.push_back(switchListObject);
- }
- if(!value["LogURL"].isNull())
- logURL_ = value["LogURL"].asString();
- }
- std::string PlayerAuthResult::getLogURL()const
- {
- return logURL_;
- }
- std::vector<PlayerAuthResult::Switch> PlayerAuthResult::getSwitchList()const
- {
- return switchList_;
- }
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