PlayerAuthResult.cc 2.1 KB

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  1. /*
  2. * Copyright 2009-2017 Alibaba Cloud All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include <alibabacloud/mts/model/PlayerAuthResult.h>
  17. #include <json/json.h>
  18. using namespace AlibabaCloud::Mts;
  19. using namespace AlibabaCloud::Mts::Model;
  20. PlayerAuthResult::PlayerAuthResult() :
  21. ServiceResult()
  22. {}
  23. PlayerAuthResult::PlayerAuthResult(const std::string &payload) :
  24. ServiceResult()
  25. {
  26. parse(payload);
  27. }
  28. PlayerAuthResult::~PlayerAuthResult()
  29. {}
  30. void PlayerAuthResult::parse(const std::string &payload)
  31. {
  32. Json::Reader reader;
  33. Json::Value value;
  34. reader.parse(payload, value);
  35. setRequestId(value["RequestId"].asString());
  36. auto allSwitchListNode = value["SwitchList"]["Switch"];
  37. for (auto valueSwitchListSwitch : allSwitchListNode)
  38. {
  39. Switch switchListObject;
  40. if(!valueSwitchListSwitch["State"].isNull())
  41. switchListObject.state = valueSwitchListSwitch["State"].asString();
  42. if(!valueSwitchListSwitch["FunctionId"].isNull())
  43. switchListObject.functionId = valueSwitchListSwitch["FunctionId"].asString();
  44. if(!valueSwitchListSwitch["SwitchId"].isNull())
  45. switchListObject.switchId = valueSwitchListSwitch["SwitchId"].asString();
  46. if(!valueSwitchListSwitch["FunctionName"].isNull())
  47. switchListObject.functionName = valueSwitchListSwitch["FunctionName"].asString();
  48. switchList_.push_back(switchListObject);
  49. }
  50. if(!value["LogURL"].isNull())
  51. logURL_ = value["LogURL"].asString();
  52. }
  53. std::string PlayerAuthResult::getLogURL()const
  54. {
  55. return logURL_;
  56. }
  57. std::vector<PlayerAuthResult::Switch> PlayerAuthResult::getSwitchList()const
  58. {
  59. return switchList_;
  60. }