PlayerAuthRequest.cc 2.1 KB

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  1. /*
  2. * Copyright 2009-2017 Alibaba Cloud All rights reserved.
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include <alibabacloud/mts/model/PlayerAuthRequest.h>
  17. using AlibabaCloud::Mts::Model::PlayerAuthRequest;
  18. PlayerAuthRequest::PlayerAuthRequest() :
  19. RpcServiceRequest("mts", "2014-06-18", "PlayerAuth")
  20. {}
  21. PlayerAuthRequest::~PlayerAuthRequest()
  22. {}
  23. std::string PlayerAuthRequest::getResourceOwnerId()const
  24. {
  25. return resourceOwnerId_;
  26. }
  27. void PlayerAuthRequest::setResourceOwnerId(const std::string& resourceOwnerId)
  28. {
  29. resourceOwnerId_ = resourceOwnerId;
  30. setCoreParameter("ResourceOwnerId", resourceOwnerId);
  31. }
  32. std::string PlayerAuthRequest::getResourceOwnerAccount()const
  33. {
  34. return resourceOwnerAccount_;
  35. }
  36. void PlayerAuthRequest::setResourceOwnerAccount(const std::string& resourceOwnerAccount)
  37. {
  38. resourceOwnerAccount_ = resourceOwnerAccount;
  39. setCoreParameter("ResourceOwnerAccount", resourceOwnerAccount);
  40. }
  41. std::string PlayerAuthRequest::getOwnerAccount()const
  42. {
  43. return ownerAccount_;
  44. }
  45. void PlayerAuthRequest::setOwnerAccount(const std::string& ownerAccount)
  46. {
  47. ownerAccount_ = ownerAccount;
  48. setCoreParameter("OwnerAccount", ownerAccount);
  49. }
  50. std::string PlayerAuthRequest::getOwnerId()const
  51. {
  52. return ownerId_;
  53. }
  54. void PlayerAuthRequest::setOwnerId(const std::string& ownerId)
  55. {
  56. ownerId_ = ownerId;
  57. setCoreParameter("OwnerId", ownerId);
  58. }
  59. std::string PlayerAuthRequest::getAccessKeyId()const
  60. {
  61. return accessKeyId_;
  62. }
  63. void PlayerAuthRequest::setAccessKeyId(const std::string& accessKeyId)
  64. {
  65. accessKeyId_ = accessKeyId;
  66. setCoreParameter("AccessKeyId", accessKeyId);
  67. }