Supported CloudGame.

This commit is contained in:
sdk-team
2020-07-23 21:40:19 +08:00
parent 0e02d3bc63
commit 6088526cd8
14 changed files with 888 additions and 1 deletions

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2020-07-23 Version: 1.36.534
- Supported CloudGame.
2020-07-23 Version: 1.36.533
- Supported AAA for BBB.
- Fixed bugs for CCC.

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1.36.533
1.36.534

90
cloudgame/CMakeLists.txt Normal file
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#
# Copyright 2009-2017 Alibaba Cloud All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
set(public_header_dir ${CMAKE_CURRENT_SOURCE_DIR}/../include)
set(cloudgame_public_header
include/alibabacloud/cloudgame/CloudgameClient.h
include/alibabacloud/cloudgame/CloudgameExport.h )
set(cloudgame_public_header_model
include/alibabacloud/cloudgame/model/ListGamesRequest.h
include/alibabacloud/cloudgame/model/ListGamesResult.h
include/alibabacloud/cloudgame/model/ListProjectsRequest.h
include/alibabacloud/cloudgame/model/ListProjectsResult.h )
set(cloudgame_src
src/CloudgameClient.cc
src/model/ListGamesRequest.cc
src/model/ListGamesResult.cc
src/model/ListProjectsRequest.cc
src/model/ListProjectsResult.cc )
add_library(cloudgame ${LIB_TYPE}
${cloudgame_public_header}
${cloudgame_public_header_model}
${cloudgame_src})
set_target_properties(cloudgame
PROPERTIES
LINKER_LANGUAGE CXX
ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
OUTPUT_NAME ${TARGET_OUTPUT_NAME_PREFIX}cloudgame
)
if(${LIB_TYPE} STREQUAL "SHARED")
set_target_properties(cloudgame
PROPERTIES
DEFINE_SYMBOL ALIBABACLOUD_CLOUDGAME_LIBRARY)
endif()
target_include_directories(cloudgame
PRIVATE include
${CMAKE_SOURCE_DIR}/core/include
)
target_link_libraries(cloudgame
core)
if(CMAKE_HOST_WIN32)
ExternalProject_Get_Property(jsoncpp INSTALL_DIR)
set(jsoncpp_install_dir ${INSTALL_DIR})
add_dependencies(cloudgame
jsoncpp)
target_include_directories(cloudgame
PRIVATE ${jsoncpp_install_dir}/include)
target_link_libraries(cloudgame
${jsoncpp_install_dir}/lib/jsoncpp.lib)
set_target_properties(cloudgame
PROPERTIES
COMPILE_OPTIONS "/bigobj")
else()
target_include_directories(cloudgame
PRIVATE /usr/include/jsoncpp)
target_link_libraries(cloudgame
jsoncpp)
endif()
install(FILES ${cloudgame_public_header}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/alibabacloud/cloudgame)
install(FILES ${cloudgame_public_header_model}
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/alibabacloud/cloudgame/model)
install(TARGETS cloudgame
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
#include <future>
#include <alibabacloud/core/AsyncCallerContext.h>
#include <alibabacloud/core/EndpointProvider.h>
#include <alibabacloud/core/RpcServiceClient.h>
#include "CloudgameExport.h"
#include "model/ListGamesRequest.h"
#include "model/ListGamesResult.h"
#include "model/ListProjectsRequest.h"
#include "model/ListProjectsResult.h"
namespace AlibabaCloud
{
namespace Cloudgame
{
class ALIBABACLOUD_CLOUDGAME_EXPORT CloudgameClient : public RpcServiceClient
{
public:
typedef Outcome<Error, Model::ListGamesResult> ListGamesOutcome;
typedef std::future<ListGamesOutcome> ListGamesOutcomeCallable;
typedef std::function<void(const CloudgameClient*, const Model::ListGamesRequest&, const ListGamesOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListGamesAsyncHandler;
typedef Outcome<Error, Model::ListProjectsResult> ListProjectsOutcome;
typedef std::future<ListProjectsOutcome> ListProjectsOutcomeCallable;
typedef std::function<void(const CloudgameClient*, const Model::ListProjectsRequest&, const ListProjectsOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListProjectsAsyncHandler;
CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration);
CloudgameClient(const std::shared_ptr<CredentialsProvider> &credentialsProvider, const ClientConfiguration &configuration);
CloudgameClient(const std::string &accessKeyId, const std::string &accessKeySecret, const ClientConfiguration &configuration);
~CloudgameClient();
ListGamesOutcome listGames(const Model::ListGamesRequest &request)const;
void listGamesAsync(const Model::ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
ListGamesOutcomeCallable listGamesCallable(const Model::ListGamesRequest& request) const;
ListProjectsOutcome listProjects(const Model::ListProjectsRequest &request)const;
void listProjectsAsync(const Model::ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
ListProjectsOutcomeCallable listProjectsCallable(const Model::ListProjectsRequest& request) const;
private:
std::shared_ptr<EndpointProvider> endpointProvider_;
};
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
#include <alibabacloud/core/Global.h>
#if defined(ALIBABACLOUD_SHARED)
# if defined(ALIBABACLOUD_CLOUDGAME_LIBRARY)
# define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_EXPORT
# else
# define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_IMPORT
# endif
#else
# define ALIBABACLOUD_CLOUDGAME_EXPORT
#endif
#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
#include <string>
#include <vector>
#include <alibabacloud/core/RpcServiceRequest.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesRequest : public RpcServiceRequest
{
public:
ListGamesRequest();
~ListGamesRequest();
std::string getOrderKey()const;
void setOrderKey(const std::string& orderKey);
std::string getSortType()const;
void setSortType(const std::string& sortType);
int getPageNumber()const;
void setPageNumber(int pageNumber);
int getPageSize()const;
void setPageSize(int pageSize);
private:
std::string orderKey_;
std::string sortType_;
int pageNumber_;
int pageSize_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
#include <string>
#include <vector>
#include <utility>
#include <alibabacloud/core/ServiceResult.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesResult : public ServiceResult
{
public:
struct DataListItem
{
std::string status;
std::string frameRate;
std::string inputType;
std::string device;
std::string gameName;
std::string installPath;
std::string curVersion;
std::string savePath;
std::string gameId;
std::string resolution;
};
ListGamesResult();
explicit ListGamesResult(const std::string &payload);
~ListGamesResult();
std::vector<DataListItem> getDataList()const;
int getPageSize()const;
int getCurrentPage()const;
std::string getCount()const;
protected:
void parse(const std::string &payload);
private:
std::vector<DataListItem> dataList_;
int pageSize_;
int currentPage_;
std::string count_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
#include <string>
#include <vector>
#include <alibabacloud/core/RpcServiceRequest.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsRequest : public RpcServiceRequest
{
public:
ListProjectsRequest();
~ListProjectsRequest();
std::string getProjectName()const;
void setProjectName(const std::string& projectName);
int getPageNumber()const;
void setPageNumber(int pageNumber);
int getPageSize()const;
void setPageSize(int pageSize);
private:
std::string projectName_;
int pageNumber_;
int pageSize_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
#include <string>
#include <vector>
#include <utility>
#include <alibabacloud/core/ServiceResult.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsResult : public ServiceResult
{
public:
struct DataListItem
{
std::string highDefinitionCodeRate;
std::string highDefinitionResolution;
std::string projectName;
std::string standardResolution;
std::string projectId;
std::string highestCodeRate;
int concurrencyLimitNumber;
std::string standardCodeRate;
std::string highestResolution;
};
ListProjectsResult();
explicit ListProjectsResult(const std::string &payload);
~ListProjectsResult();
std::vector<DataListItem> getDataList()const;
int getPageSize()const;
int getCurrentPage()const;
int getCount()const;
protected:
void parse(const std::string &payload);
private:
std::vector<DataListItem> dataList_;
int pageSize_;
int currentPage_;
int count_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/cloudgame/CloudgameClient.h>
#include <alibabacloud/core/SimpleCredentialsProvider.h>
using namespace AlibabaCloud;
using namespace AlibabaCloud::Location;
using namespace AlibabaCloud::Cloudgame;
using namespace AlibabaCloud::Cloudgame::Model;
namespace
{
const std::string SERVICE_NAME = "cloudgame";
}
CloudgameClient::CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration) :
RpcServiceClient(SERVICE_NAME, std::make_shared<SimpleCredentialsProvider>(credentials), configuration)
{
auto locationClient = std::make_shared<LocationClient>(credentials, configuration);
endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
}
CloudgameClient::CloudgameClient(const std::shared_ptr<CredentialsProvider>& credentialsProvider, const ClientConfiguration & configuration) :
RpcServiceClient(SERVICE_NAME, credentialsProvider, configuration)
{
auto locationClient = std::make_shared<LocationClient>(credentialsProvider, configuration);
endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
}
CloudgameClient::CloudgameClient(const std::string & accessKeyId, const std::string & accessKeySecret, const ClientConfiguration & configuration) :
RpcServiceClient(SERVICE_NAME, std::make_shared<SimpleCredentialsProvider>(accessKeyId, accessKeySecret), configuration)
{
auto locationClient = std::make_shared<LocationClient>(accessKeyId, accessKeySecret, configuration);
endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
}
CloudgameClient::~CloudgameClient()
{}
CloudgameClient::ListGamesOutcome CloudgameClient::listGames(const ListGamesRequest &request) const
{
auto endpointOutcome = endpointProvider_->getEndpoint();
if (!endpointOutcome.isSuccess())
return ListGamesOutcome(endpointOutcome.error());
auto outcome = makeRequest(endpointOutcome.result(), request);
if (outcome.isSuccess())
return ListGamesOutcome(ListGamesResult(outcome.result()));
else
return ListGamesOutcome(outcome.error());
}
void CloudgameClient::listGamesAsync(const ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context) const
{
auto fn = [this, request, handler, context]()
{
handler(this, request, listGames(request), context);
};
asyncExecute(new Runnable(fn));
}
CloudgameClient::ListGamesOutcomeCallable CloudgameClient::listGamesCallable(const ListGamesRequest &request) const
{
auto task = std::make_shared<std::packaged_task<ListGamesOutcome()>>(
[this, request]()
{
return this->listGames(request);
});
asyncExecute(new Runnable([task]() { (*task)(); }));
return task->get_future();
}
CloudgameClient::ListProjectsOutcome CloudgameClient::listProjects(const ListProjectsRequest &request) const
{
auto endpointOutcome = endpointProvider_->getEndpoint();
if (!endpointOutcome.isSuccess())
return ListProjectsOutcome(endpointOutcome.error());
auto outcome = makeRequest(endpointOutcome.result(), request);
if (outcome.isSuccess())
return ListProjectsOutcome(ListProjectsResult(outcome.result()));
else
return ListProjectsOutcome(outcome.error());
}
void CloudgameClient::listProjectsAsync(const ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context) const
{
auto fn = [this, request, handler, context]()
{
handler(this, request, listProjects(request), context);
};
asyncExecute(new Runnable(fn));
}
CloudgameClient::ListProjectsOutcomeCallable CloudgameClient::listProjectsCallable(const ListProjectsRequest &request) const
{
auto task = std::make_shared<std::packaged_task<ListProjectsOutcome()>>(
[this, request]()
{
return this->listProjects(request);
});
asyncExecute(new Runnable([task]() { (*task)(); }));
return task->get_future();
}

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/cloudgame/model/ListGamesRequest.h>
using AlibabaCloud::Cloudgame::Model::ListGamesRequest;
ListGamesRequest::ListGamesRequest() :
RpcServiceRequest("cloudgame", "2020-04-29", "ListGames")
{
setMethod(HttpRequest::Method::Post);
}
ListGamesRequest::~ListGamesRequest()
{}
std::string ListGamesRequest::getOrderKey()const
{
return orderKey_;
}
void ListGamesRequest::setOrderKey(const std::string& orderKey)
{
orderKey_ = orderKey;
setParameter("OrderKey", orderKey);
}
std::string ListGamesRequest::getSortType()const
{
return sortType_;
}
void ListGamesRequest::setSortType(const std::string& sortType)
{
sortType_ = sortType;
setParameter("SortType", sortType);
}
int ListGamesRequest::getPageNumber()const
{
return pageNumber_;
}
void ListGamesRequest::setPageNumber(int pageNumber)
{
pageNumber_ = pageNumber;
setParameter("PageNumber", std::to_string(pageNumber));
}
int ListGamesRequest::getPageSize()const
{
return pageSize_;
}
void ListGamesRequest::setPageSize(int pageSize)
{
pageSize_ = pageSize;
setParameter("PageSize", std::to_string(pageSize));
}

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/cloudgame/model/ListGamesResult.h>
#include <json/json.h>
using namespace AlibabaCloud::Cloudgame;
using namespace AlibabaCloud::Cloudgame::Model;
ListGamesResult::ListGamesResult() :
ServiceResult()
{}
ListGamesResult::ListGamesResult(const std::string &payload) :
ServiceResult()
{
parse(payload);
}
ListGamesResult::~ListGamesResult()
{}
void ListGamesResult::parse(const std::string &payload)
{
Json::Reader reader;
Json::Value value;
reader.parse(payload, value);
setRequestId(value["RequestId"].asString());
auto allDataListNode = value["DataList"]["DataListItem"];
for (auto valueDataListDataListItem : allDataListNode)
{
DataListItem dataListObject;
if(!valueDataListDataListItem["GameId"].isNull())
dataListObject.gameId = valueDataListDataListItem["GameId"].asString();
if(!valueDataListDataListItem["GameName"].isNull())
dataListObject.gameName = valueDataListDataListItem["GameName"].asString();
if(!valueDataListDataListItem["InstallPath"].isNull())
dataListObject.installPath = valueDataListDataListItem["InstallPath"].asString();
if(!valueDataListDataListItem["SavePath"].isNull())
dataListObject.savePath = valueDataListDataListItem["SavePath"].asString();
if(!valueDataListDataListItem["Resolution"].isNull())
dataListObject.resolution = valueDataListDataListItem["Resolution"].asString();
if(!valueDataListDataListItem["FrameRate"].isNull())
dataListObject.frameRate = valueDataListDataListItem["FrameRate"].asString();
if(!valueDataListDataListItem["InputType"].isNull())
dataListObject.inputType = valueDataListDataListItem["InputType"].asString();
if(!valueDataListDataListItem["Device"].isNull())
dataListObject.device = valueDataListDataListItem["Device"].asString();
if(!valueDataListDataListItem["Status"].isNull())
dataListObject.status = valueDataListDataListItem["Status"].asString();
if(!valueDataListDataListItem["CurVersion"].isNull())
dataListObject.curVersion = valueDataListDataListItem["CurVersion"].asString();
dataList_.push_back(dataListObject);
}
if(!value["Count"].isNull())
count_ = value["Count"].asString();
if(!value["PageSize"].isNull())
pageSize_ = std::stoi(value["PageSize"].asString());
if(!value["CurrentPage"].isNull())
currentPage_ = std::stoi(value["CurrentPage"].asString());
}
std::vector<ListGamesResult::DataListItem> ListGamesResult::getDataList()const
{
return dataList_;
}
int ListGamesResult::getPageSize()const
{
return pageSize_;
}
int ListGamesResult::getCurrentPage()const
{
return currentPage_;
}
std::string ListGamesResult::getCount()const
{
return count_;
}

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/cloudgame/model/ListProjectsRequest.h>
using AlibabaCloud::Cloudgame::Model::ListProjectsRequest;
ListProjectsRequest::ListProjectsRequest() :
RpcServiceRequest("cloudgame", "2020-04-29", "ListProjects")
{
setMethod(HttpRequest::Method::Post);
}
ListProjectsRequest::~ListProjectsRequest()
{}
std::string ListProjectsRequest::getProjectName()const
{
return projectName_;
}
void ListProjectsRequest::setProjectName(const std::string& projectName)
{
projectName_ = projectName;
setParameter("ProjectName", projectName);
}
int ListProjectsRequest::getPageNumber()const
{
return pageNumber_;
}
void ListProjectsRequest::setPageNumber(int pageNumber)
{
pageNumber_ = pageNumber;
setParameter("PageNumber", std::to_string(pageNumber));
}
int ListProjectsRequest::getPageSize()const
{
return pageSize_;
}
void ListProjectsRequest::setPageSize(int pageSize)
{
pageSize_ = pageSize;
setParameter("PageSize", std::to_string(pageSize));
}

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <alibabacloud/cloudgame/model/ListProjectsResult.h>
#include <json/json.h>
using namespace AlibabaCloud::Cloudgame;
using namespace AlibabaCloud::Cloudgame::Model;
ListProjectsResult::ListProjectsResult() :
ServiceResult()
{}
ListProjectsResult::ListProjectsResult(const std::string &payload) :
ServiceResult()
{
parse(payload);
}
ListProjectsResult::~ListProjectsResult()
{}
void ListProjectsResult::parse(const std::string &payload)
{
Json::Reader reader;
Json::Value value;
reader.parse(payload, value);
setRequestId(value["RequestId"].asString());
auto allDataListNode = value["DataList"]["DataListItem"];
for (auto valueDataListDataListItem : allDataListNode)
{
DataListItem dataListObject;
if(!valueDataListDataListItem["StandardCodeRate"].isNull())
dataListObject.standardCodeRate = valueDataListDataListItem["StandardCodeRate"].asString();
if(!valueDataListDataListItem["HighDefinitionResolution"].isNull())
dataListObject.highDefinitionResolution = valueDataListDataListItem["HighDefinitionResolution"].asString();
if(!valueDataListDataListItem["HighDefinitionCodeRate"].isNull())
dataListObject.highDefinitionCodeRate = valueDataListDataListItem["HighDefinitionCodeRate"].asString();
if(!valueDataListDataListItem["StandardResolution"].isNull())
dataListObject.standardResolution = valueDataListDataListItem["StandardResolution"].asString();
if(!valueDataListDataListItem["ProjectId"].isNull())
dataListObject.projectId = valueDataListDataListItem["ProjectId"].asString();
if(!valueDataListDataListItem["ConcurrencyLimitNumber"].isNull())
dataListObject.concurrencyLimitNumber = std::stoi(valueDataListDataListItem["ConcurrencyLimitNumber"].asString());
if(!valueDataListDataListItem["HighestCodeRate"].isNull())
dataListObject.highestCodeRate = valueDataListDataListItem["HighestCodeRate"].asString();
if(!valueDataListDataListItem["ProjectName"].isNull())
dataListObject.projectName = valueDataListDataListItem["ProjectName"].asString();
if(!valueDataListDataListItem["HighestResolution"].isNull())
dataListObject.highestResolution = valueDataListDataListItem["HighestResolution"].asString();
dataList_.push_back(dataListObject);
}
if(!value["Count"].isNull())
count_ = std::stoi(value["Count"].asString());
if(!value["CurrentPage"].isNull())
currentPage_ = std::stoi(value["CurrentPage"].asString());
if(!value["PageSize"].isNull())
pageSize_ = std::stoi(value["PageSize"].asString());
}
std::vector<ListProjectsResult::DataListItem> ListProjectsResult::getDataList()const
{
return dataList_;
}
int ListProjectsResult::getPageSize()const
{
return pageSize_;
}
int ListProjectsResult::getCurrentPage()const
{
return currentPage_;
}
int ListProjectsResult::getCount()const
{
return count_;
}