فهرست منبع

Supported CloudGame.

sdk-team 6 سال پیش
والد
کامیت
6088526cd8

+ 3 - 0
CHANGELOG

@@ -1,3 +1,6 @@
+2020-07-23 Version: 1.36.534
+- Supported CloudGame.
+
 2020-07-23 Version: 1.36.533
 - Supported AAA for BBB.
 - Fixed bugs for CCC.

+ 1 - 1
VERSION

@@ -1 +1 @@
-1.36.533
+1.36.534

+ 90 - 0
cloudgame/CMakeLists.txt

@@ -0,0 +1,90 @@
+#
+# Copyright 2009-2017 Alibaba Cloud All rights reserved.
+# 
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+# 
+#      http://www.apache.org/licenses/LICENSE-2.0
+# 
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+set(public_header_dir ${CMAKE_CURRENT_SOURCE_DIR}/../include)
+
+set(cloudgame_public_header 
+	include/alibabacloud/cloudgame/CloudgameClient.h
+	include/alibabacloud/cloudgame/CloudgameExport.h )
+
+set(cloudgame_public_header_model 
+	include/alibabacloud/cloudgame/model/ListGamesRequest.h
+	include/alibabacloud/cloudgame/model/ListGamesResult.h
+	include/alibabacloud/cloudgame/model/ListProjectsRequest.h
+	include/alibabacloud/cloudgame/model/ListProjectsResult.h )
+
+set(cloudgame_src 
+	src/CloudgameClient.cc
+	src/model/ListGamesRequest.cc
+	src/model/ListGamesResult.cc
+	src/model/ListProjectsRequest.cc
+	src/model/ListProjectsResult.cc )
+
+add_library(cloudgame ${LIB_TYPE}
+	${cloudgame_public_header}
+	${cloudgame_public_header_model}
+	${cloudgame_src})
+
+set_target_properties(cloudgame
+	PROPERTIES
+	LINKER_LANGUAGE CXX
+	ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
+	LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib
+	RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
+	OUTPUT_NAME ${TARGET_OUTPUT_NAME_PREFIX}cloudgame
+	)
+
+if(${LIB_TYPE} STREQUAL "SHARED")
+	set_target_properties(cloudgame
+		PROPERTIES
+		DEFINE_SYMBOL ALIBABACLOUD_CLOUDGAME_LIBRARY)
+endif()
+
+target_include_directories(cloudgame
+	PRIVATE include
+		${CMAKE_SOURCE_DIR}/core/include
+	)
+target_link_libraries(cloudgame
+	core)
+
+if(CMAKE_HOST_WIN32)
+	ExternalProject_Get_Property(jsoncpp INSTALL_DIR)
+	set(jsoncpp_install_dir ${INSTALL_DIR})
+	add_dependencies(cloudgame
+		jsoncpp)
+	target_include_directories(cloudgame
+		PRIVATE	${jsoncpp_install_dir}/include)
+	target_link_libraries(cloudgame
+		${jsoncpp_install_dir}/lib/jsoncpp.lib)
+	set_target_properties(cloudgame
+    	PROPERTIES
+    		COMPILE_OPTIONS "/bigobj")
+else()
+	target_include_directories(cloudgame
+		PRIVATE /usr/include/jsoncpp)
+	target_link_libraries(cloudgame
+		jsoncpp)
+endif()
+
+install(FILES ${cloudgame_public_header}
+	DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/alibabacloud/cloudgame)
+install(FILES ${cloudgame_public_header_model}
+	DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/alibabacloud/cloudgame/model)
+install(TARGETS cloudgame
+	ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+	LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+	RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+	)

+ 62 - 0
cloudgame/include/alibabacloud/cloudgame/CloudgameClient.h

@@ -0,0 +1,62 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
+#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
+
+#include <future>
+#include <alibabacloud/core/AsyncCallerContext.h>
+#include <alibabacloud/core/EndpointProvider.h>
+#include <alibabacloud/core/RpcServiceClient.h>
+#include "CloudgameExport.h"
+#include "model/ListGamesRequest.h"
+#include "model/ListGamesResult.h"
+#include "model/ListProjectsRequest.h"
+#include "model/ListProjectsResult.h"
+
+
+namespace AlibabaCloud
+{
+	namespace Cloudgame
+	{
+		class ALIBABACLOUD_CLOUDGAME_EXPORT CloudgameClient : public RpcServiceClient
+		{
+		public:
+			typedef Outcome<Error, Model::ListGamesResult> ListGamesOutcome;
+			typedef std::future<ListGamesOutcome> ListGamesOutcomeCallable;
+			typedef std::function<void(const CloudgameClient*, const Model::ListGamesRequest&, const ListGamesOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListGamesAsyncHandler;
+			typedef Outcome<Error, Model::ListProjectsResult> ListProjectsOutcome;
+			typedef std::future<ListProjectsOutcome> ListProjectsOutcomeCallable;
+			typedef std::function<void(const CloudgameClient*, const Model::ListProjectsRequest&, const ListProjectsOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListProjectsAsyncHandler;
+
+			CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration);
+			CloudgameClient(const std::shared_ptr<CredentialsProvider> &credentialsProvider, const ClientConfiguration &configuration);
+			CloudgameClient(const std::string &accessKeyId, const std::string &accessKeySecret, const ClientConfiguration &configuration);
+			~CloudgameClient();
+			ListGamesOutcome listGames(const Model::ListGamesRequest &request)const;
+			void listGamesAsync(const Model::ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
+			ListGamesOutcomeCallable listGamesCallable(const Model::ListGamesRequest& request) const;
+			ListProjectsOutcome listProjects(const Model::ListProjectsRequest &request)const;
+			void listProjectsAsync(const Model::ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
+			ListProjectsOutcomeCallable listProjectsCallable(const Model::ListProjectsRequest& request) const;
+	
+		private:
+			std::shared_ptr<EndpointProvider> endpointProvider_;
+		};
+	}
+}
+
+#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_

+ 32 - 0
cloudgame/include/alibabacloud/cloudgame/CloudgameExport.h

@@ -0,0 +1,32 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
+#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
+
+#include <alibabacloud/core/Global.h>
+
+#if defined(ALIBABACLOUD_SHARED)
+#	if defined(ALIBABACLOUD_CLOUDGAME_LIBRARY)
+#		define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_EXPORT
+#	else
+#		define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_IMPORT
+#	endif
+#else
+#	define ALIBABACLOUD_CLOUDGAME_EXPORT
+#endif
+
+#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_

+ 57 - 0
cloudgame/include/alibabacloud/cloudgame/model/ListGamesRequest.h

@@ -0,0 +1,57 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
+#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
+
+#include <string>
+#include <vector>
+#include <alibabacloud/core/RpcServiceRequest.h>
+#include <alibabacloud/cloudgame/CloudgameExport.h>
+
+namespace AlibabaCloud
+{
+	namespace Cloudgame
+	{
+		namespace Model
+		{
+			class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesRequest : public RpcServiceRequest
+			{
+
+			public:
+				ListGamesRequest();
+				~ListGamesRequest();
+
+				std::string getOrderKey()const;
+				void setOrderKey(const std::string& orderKey);
+				std::string getSortType()const;
+				void setSortType(const std::string& sortType);
+				int getPageNumber()const;
+				void setPageNumber(int pageNumber);
+				int getPageSize()const;
+				void setPageSize(int pageSize);
+
+            private:
+				std::string orderKey_;
+				std::string sortType_;
+				int pageNumber_;
+				int pageSize_;
+
+			};
+		}
+	}
+}
+#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_

+ 70 - 0
cloudgame/include/alibabacloud/cloudgame/model/ListGamesResult.h

@@ -0,0 +1,70 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
+#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
+
+#include <string>
+#include <vector>
+#include <utility>
+#include <alibabacloud/core/ServiceResult.h>
+#include <alibabacloud/cloudgame/CloudgameExport.h>
+
+namespace AlibabaCloud
+{
+	namespace Cloudgame
+	{
+		namespace Model
+		{
+			class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesResult : public ServiceResult
+			{
+			public:
+				struct DataListItem
+				{
+					std::string status;
+					std::string frameRate;
+					std::string inputType;
+					std::string device;
+					std::string gameName;
+					std::string installPath;
+					std::string curVersion;
+					std::string savePath;
+					std::string gameId;
+					std::string resolution;
+				};
+
+
+				ListGamesResult();
+				explicit ListGamesResult(const std::string &payload);
+				~ListGamesResult();
+				std::vector<DataListItem> getDataList()const;
+				int getPageSize()const;
+				int getCurrentPage()const;
+				std::string getCount()const;
+
+			protected:
+				void parse(const std::string &payload);
+			private:
+				std::vector<DataListItem> dataList_;
+				int pageSize_;
+				int currentPage_;
+				std::string count_;
+
+			};
+		}
+	}
+}
+#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_

+ 54 - 0
cloudgame/include/alibabacloud/cloudgame/model/ListProjectsRequest.h

@@ -0,0 +1,54 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
+#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
+
+#include <string>
+#include <vector>
+#include <alibabacloud/core/RpcServiceRequest.h>
+#include <alibabacloud/cloudgame/CloudgameExport.h>
+
+namespace AlibabaCloud
+{
+	namespace Cloudgame
+	{
+		namespace Model
+		{
+			class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsRequest : public RpcServiceRequest
+			{
+
+			public:
+				ListProjectsRequest();
+				~ListProjectsRequest();
+
+				std::string getProjectName()const;
+				void setProjectName(const std::string& projectName);
+				int getPageNumber()const;
+				void setPageNumber(int pageNumber);
+				int getPageSize()const;
+				void setPageSize(int pageSize);
+
+            private:
+				std::string projectName_;
+				int pageNumber_;
+				int pageSize_;
+
+			};
+		}
+	}
+}
+#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_

+ 69 - 0
cloudgame/include/alibabacloud/cloudgame/model/ListProjectsResult.h

@@ -0,0 +1,69 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
+#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
+
+#include <string>
+#include <vector>
+#include <utility>
+#include <alibabacloud/core/ServiceResult.h>
+#include <alibabacloud/cloudgame/CloudgameExport.h>
+
+namespace AlibabaCloud
+{
+	namespace Cloudgame
+	{
+		namespace Model
+		{
+			class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsResult : public ServiceResult
+			{
+			public:
+				struct DataListItem
+				{
+					std::string highDefinitionCodeRate;
+					std::string highDefinitionResolution;
+					std::string projectName;
+					std::string standardResolution;
+					std::string projectId;
+					std::string highestCodeRate;
+					int concurrencyLimitNumber;
+					std::string standardCodeRate;
+					std::string highestResolution;
+				};
+
+
+				ListProjectsResult();
+				explicit ListProjectsResult(const std::string &payload);
+				~ListProjectsResult();
+				std::vector<DataListItem> getDataList()const;
+				int getPageSize()const;
+				int getCurrentPage()const;
+				int getCount()const;
+
+			protected:
+				void parse(const std::string &payload);
+			private:
+				std::vector<DataListItem> dataList_;
+				int pageSize_;
+				int currentPage_;
+				int count_;
+
+			};
+		}
+	}
+}
+#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_

+ 125 - 0
cloudgame/src/CloudgameClient.cc

@@ -0,0 +1,125 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <alibabacloud/cloudgame/CloudgameClient.h>
+#include <alibabacloud/core/SimpleCredentialsProvider.h>
+
+using namespace AlibabaCloud;
+using namespace AlibabaCloud::Location;
+using namespace AlibabaCloud::Cloudgame;
+using namespace AlibabaCloud::Cloudgame::Model;
+
+namespace
+{
+	const std::string SERVICE_NAME = "cloudgame";
+}
+
+CloudgameClient::CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration) :
+	RpcServiceClient(SERVICE_NAME, std::make_shared<SimpleCredentialsProvider>(credentials), configuration)
+{
+	auto locationClient = std::make_shared<LocationClient>(credentials, configuration);
+	endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
+}
+
+CloudgameClient::CloudgameClient(const std::shared_ptr<CredentialsProvider>& credentialsProvider, const ClientConfiguration & configuration) :
+	RpcServiceClient(SERVICE_NAME, credentialsProvider, configuration)
+{
+	auto locationClient = std::make_shared<LocationClient>(credentialsProvider, configuration);
+	endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
+}
+
+CloudgameClient::CloudgameClient(const std::string & accessKeyId, const std::string & accessKeySecret, const ClientConfiguration & configuration) :
+	RpcServiceClient(SERVICE_NAME, std::make_shared<SimpleCredentialsProvider>(accessKeyId, accessKeySecret), configuration)
+{
+	auto locationClient = std::make_shared<LocationClient>(accessKeyId, accessKeySecret, configuration);
+	endpointProvider_ = std::make_shared<EndpointProvider>(locationClient, configuration.regionId(), SERVICE_NAME, "");
+}
+
+CloudgameClient::~CloudgameClient()
+{}
+
+CloudgameClient::ListGamesOutcome CloudgameClient::listGames(const ListGamesRequest &request) const
+{
+	auto endpointOutcome = endpointProvider_->getEndpoint();
+	if (!endpointOutcome.isSuccess())
+		return ListGamesOutcome(endpointOutcome.error());
+
+	auto outcome = makeRequest(endpointOutcome.result(), request);
+
+	if (outcome.isSuccess())
+		return ListGamesOutcome(ListGamesResult(outcome.result()));
+	else
+		return ListGamesOutcome(outcome.error());
+}
+
+void CloudgameClient::listGamesAsync(const ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context) const
+{
+	auto fn = [this, request, handler, context]()
+	{
+		handler(this, request, listGames(request), context);
+	};
+
+	asyncExecute(new Runnable(fn));
+}
+
+CloudgameClient::ListGamesOutcomeCallable CloudgameClient::listGamesCallable(const ListGamesRequest &request) const
+{
+	auto task = std::make_shared<std::packaged_task<ListGamesOutcome()>>(
+			[this, request]()
+			{
+			return this->listGames(request);
+			});
+
+	asyncExecute(new Runnable([task]() { (*task)(); }));
+	return task->get_future();
+}
+
+CloudgameClient::ListProjectsOutcome CloudgameClient::listProjects(const ListProjectsRequest &request) const
+{
+	auto endpointOutcome = endpointProvider_->getEndpoint();
+	if (!endpointOutcome.isSuccess())
+		return ListProjectsOutcome(endpointOutcome.error());
+
+	auto outcome = makeRequest(endpointOutcome.result(), request);
+
+	if (outcome.isSuccess())
+		return ListProjectsOutcome(ListProjectsResult(outcome.result()));
+	else
+		return ListProjectsOutcome(outcome.error());
+}
+
+void CloudgameClient::listProjectsAsync(const ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context) const
+{
+	auto fn = [this, request, handler, context]()
+	{
+		handler(this, request, listProjects(request), context);
+	};
+
+	asyncExecute(new Runnable(fn));
+}
+
+CloudgameClient::ListProjectsOutcomeCallable CloudgameClient::listProjectsCallable(const ListProjectsRequest &request) const
+{
+	auto task = std::make_shared<std::packaged_task<ListProjectsOutcome()>>(
+			[this, request]()
+			{
+			return this->listProjects(request);
+			});
+
+	asyncExecute(new Runnable([task]() { (*task)(); }));
+	return task->get_future();
+}
+

+ 73 - 0
cloudgame/src/model/ListGamesRequest.cc

@@ -0,0 +1,73 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <alibabacloud/cloudgame/model/ListGamesRequest.h>
+
+using AlibabaCloud::Cloudgame::Model::ListGamesRequest;
+
+ListGamesRequest::ListGamesRequest() :
+	RpcServiceRequest("cloudgame", "2020-04-29", "ListGames")
+{
+	setMethod(HttpRequest::Method::Post);
+}
+
+ListGamesRequest::~ListGamesRequest()
+{}
+
+std::string ListGamesRequest::getOrderKey()const
+{
+	return orderKey_;
+}
+
+void ListGamesRequest::setOrderKey(const std::string& orderKey)
+{
+	orderKey_ = orderKey;
+	setParameter("OrderKey", orderKey);
+}
+
+std::string ListGamesRequest::getSortType()const
+{
+	return sortType_;
+}
+
+void ListGamesRequest::setSortType(const std::string& sortType)
+{
+	sortType_ = sortType;
+	setParameter("SortType", sortType);
+}
+
+int ListGamesRequest::getPageNumber()const
+{
+	return pageNumber_;
+}
+
+void ListGamesRequest::setPageNumber(int pageNumber)
+{
+	pageNumber_ = pageNumber;
+	setParameter("PageNumber", std::to_string(pageNumber));
+}
+
+int ListGamesRequest::getPageSize()const
+{
+	return pageSize_;
+}
+
+void ListGamesRequest::setPageSize(int pageSize)
+{
+	pageSize_ = pageSize;
+	setParameter("PageSize", std::to_string(pageSize));
+}
+

+ 96 - 0
cloudgame/src/model/ListGamesResult.cc

@@ -0,0 +1,96 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <alibabacloud/cloudgame/model/ListGamesResult.h>
+#include <json/json.h>
+
+using namespace AlibabaCloud::Cloudgame;
+using namespace AlibabaCloud::Cloudgame::Model;
+
+ListGamesResult::ListGamesResult() :
+	ServiceResult()
+{}
+
+ListGamesResult::ListGamesResult(const std::string &payload) :
+	ServiceResult()
+{
+	parse(payload);
+}
+
+ListGamesResult::~ListGamesResult()
+{}
+
+void ListGamesResult::parse(const std::string &payload)
+{
+	Json::Reader reader;
+	Json::Value value;
+	reader.parse(payload, value);
+	setRequestId(value["RequestId"].asString());
+	auto allDataListNode = value["DataList"]["DataListItem"];
+	for (auto valueDataListDataListItem : allDataListNode)
+	{
+		DataListItem dataListObject;
+		if(!valueDataListDataListItem["GameId"].isNull())
+			dataListObject.gameId = valueDataListDataListItem["GameId"].asString();
+		if(!valueDataListDataListItem["GameName"].isNull())
+			dataListObject.gameName = valueDataListDataListItem["GameName"].asString();
+		if(!valueDataListDataListItem["InstallPath"].isNull())
+			dataListObject.installPath = valueDataListDataListItem["InstallPath"].asString();
+		if(!valueDataListDataListItem["SavePath"].isNull())
+			dataListObject.savePath = valueDataListDataListItem["SavePath"].asString();
+		if(!valueDataListDataListItem["Resolution"].isNull())
+			dataListObject.resolution = valueDataListDataListItem["Resolution"].asString();
+		if(!valueDataListDataListItem["FrameRate"].isNull())
+			dataListObject.frameRate = valueDataListDataListItem["FrameRate"].asString();
+		if(!valueDataListDataListItem["InputType"].isNull())
+			dataListObject.inputType = valueDataListDataListItem["InputType"].asString();
+		if(!valueDataListDataListItem["Device"].isNull())
+			dataListObject.device = valueDataListDataListItem["Device"].asString();
+		if(!valueDataListDataListItem["Status"].isNull())
+			dataListObject.status = valueDataListDataListItem["Status"].asString();
+		if(!valueDataListDataListItem["CurVersion"].isNull())
+			dataListObject.curVersion = valueDataListDataListItem["CurVersion"].asString();
+		dataList_.push_back(dataListObject);
+	}
+	if(!value["Count"].isNull())
+		count_ = value["Count"].asString();
+	if(!value["PageSize"].isNull())
+		pageSize_ = std::stoi(value["PageSize"].asString());
+	if(!value["CurrentPage"].isNull())
+		currentPage_ = std::stoi(value["CurrentPage"].asString());
+
+}
+
+std::vector<ListGamesResult::DataListItem> ListGamesResult::getDataList()const
+{
+	return dataList_;
+}
+
+int ListGamesResult::getPageSize()const
+{
+	return pageSize_;
+}
+
+int ListGamesResult::getCurrentPage()const
+{
+	return currentPage_;
+}
+
+std::string ListGamesResult::getCount()const
+{
+	return count_;
+}
+

+ 62 - 0
cloudgame/src/model/ListProjectsRequest.cc

@@ -0,0 +1,62 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <alibabacloud/cloudgame/model/ListProjectsRequest.h>
+
+using AlibabaCloud::Cloudgame::Model::ListProjectsRequest;
+
+ListProjectsRequest::ListProjectsRequest() :
+	RpcServiceRequest("cloudgame", "2020-04-29", "ListProjects")
+{
+	setMethod(HttpRequest::Method::Post);
+}
+
+ListProjectsRequest::~ListProjectsRequest()
+{}
+
+std::string ListProjectsRequest::getProjectName()const
+{
+	return projectName_;
+}
+
+void ListProjectsRequest::setProjectName(const std::string& projectName)
+{
+	projectName_ = projectName;
+	setParameter("ProjectName", projectName);
+}
+
+int ListProjectsRequest::getPageNumber()const
+{
+	return pageNumber_;
+}
+
+void ListProjectsRequest::setPageNumber(int pageNumber)
+{
+	pageNumber_ = pageNumber;
+	setParameter("PageNumber", std::to_string(pageNumber));
+}
+
+int ListProjectsRequest::getPageSize()const
+{
+	return pageSize_;
+}
+
+void ListProjectsRequest::setPageSize(int pageSize)
+{
+	pageSize_ = pageSize;
+	setParameter("PageSize", std::to_string(pageSize));
+}
+

+ 94 - 0
cloudgame/src/model/ListProjectsResult.cc

@@ -0,0 +1,94 @@
+/*
+ * Copyright 2009-2017 Alibaba Cloud All rights reserved.
+ * 
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ * 
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ * 
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <alibabacloud/cloudgame/model/ListProjectsResult.h>
+#include <json/json.h>
+
+using namespace AlibabaCloud::Cloudgame;
+using namespace AlibabaCloud::Cloudgame::Model;
+
+ListProjectsResult::ListProjectsResult() :
+	ServiceResult()
+{}
+
+ListProjectsResult::ListProjectsResult(const std::string &payload) :
+	ServiceResult()
+{
+	parse(payload);
+}
+
+ListProjectsResult::~ListProjectsResult()
+{}
+
+void ListProjectsResult::parse(const std::string &payload)
+{
+	Json::Reader reader;
+	Json::Value value;
+	reader.parse(payload, value);
+	setRequestId(value["RequestId"].asString());
+	auto allDataListNode = value["DataList"]["DataListItem"];
+	for (auto valueDataListDataListItem : allDataListNode)
+	{
+		DataListItem dataListObject;
+		if(!valueDataListDataListItem["StandardCodeRate"].isNull())
+			dataListObject.standardCodeRate = valueDataListDataListItem["StandardCodeRate"].asString();
+		if(!valueDataListDataListItem["HighDefinitionResolution"].isNull())
+			dataListObject.highDefinitionResolution = valueDataListDataListItem["HighDefinitionResolution"].asString();
+		if(!valueDataListDataListItem["HighDefinitionCodeRate"].isNull())
+			dataListObject.highDefinitionCodeRate = valueDataListDataListItem["HighDefinitionCodeRate"].asString();
+		if(!valueDataListDataListItem["StandardResolution"].isNull())
+			dataListObject.standardResolution = valueDataListDataListItem["StandardResolution"].asString();
+		if(!valueDataListDataListItem["ProjectId"].isNull())
+			dataListObject.projectId = valueDataListDataListItem["ProjectId"].asString();
+		if(!valueDataListDataListItem["ConcurrencyLimitNumber"].isNull())
+			dataListObject.concurrencyLimitNumber = std::stoi(valueDataListDataListItem["ConcurrencyLimitNumber"].asString());
+		if(!valueDataListDataListItem["HighestCodeRate"].isNull())
+			dataListObject.highestCodeRate = valueDataListDataListItem["HighestCodeRate"].asString();
+		if(!valueDataListDataListItem["ProjectName"].isNull())
+			dataListObject.projectName = valueDataListDataListItem["ProjectName"].asString();
+		if(!valueDataListDataListItem["HighestResolution"].isNull())
+			dataListObject.highestResolution = valueDataListDataListItem["HighestResolution"].asString();
+		dataList_.push_back(dataListObject);
+	}
+	if(!value["Count"].isNull())
+		count_ = std::stoi(value["Count"].asString());
+	if(!value["CurrentPage"].isNull())
+		currentPage_ = std::stoi(value["CurrentPage"].asString());
+	if(!value["PageSize"].isNull())
+		pageSize_ = std::stoi(value["PageSize"].asString());
+
+}
+
+std::vector<ListProjectsResult::DataListItem> ListProjectsResult::getDataList()const
+{
+	return dataList_;
+}
+
+int ListProjectsResult::getPageSize()const
+{
+	return pageSize_;
+}
+
+int ListProjectsResult::getCurrentPage()const
+{
+	return currentPage_;
+}
+
+int ListProjectsResult::getCount()const
+{
+	return count_;
+}
+