Supported CloudGame.

This commit is contained in:
sdk-team
2020-07-23 21:40:19 +08:00
parent 0e02d3bc63
commit 6088526cd8
14 changed files with 888 additions and 1 deletions

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_
#include <future>
#include <alibabacloud/core/AsyncCallerContext.h>
#include <alibabacloud/core/EndpointProvider.h>
#include <alibabacloud/core/RpcServiceClient.h>
#include "CloudgameExport.h"
#include "model/ListGamesRequest.h"
#include "model/ListGamesResult.h"
#include "model/ListProjectsRequest.h"
#include "model/ListProjectsResult.h"
namespace AlibabaCloud
{
namespace Cloudgame
{
class ALIBABACLOUD_CLOUDGAME_EXPORT CloudgameClient : public RpcServiceClient
{
public:
typedef Outcome<Error, Model::ListGamesResult> ListGamesOutcome;
typedef std::future<ListGamesOutcome> ListGamesOutcomeCallable;
typedef std::function<void(const CloudgameClient*, const Model::ListGamesRequest&, const ListGamesOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListGamesAsyncHandler;
typedef Outcome<Error, Model::ListProjectsResult> ListProjectsOutcome;
typedef std::future<ListProjectsOutcome> ListProjectsOutcomeCallable;
typedef std::function<void(const CloudgameClient*, const Model::ListProjectsRequest&, const ListProjectsOutcome&, const std::shared_ptr<const AsyncCallerContext>&)> ListProjectsAsyncHandler;
CloudgameClient(const Credentials &credentials, const ClientConfiguration &configuration);
CloudgameClient(const std::shared_ptr<CredentialsProvider> &credentialsProvider, const ClientConfiguration &configuration);
CloudgameClient(const std::string &accessKeyId, const std::string &accessKeySecret, const ClientConfiguration &configuration);
~CloudgameClient();
ListGamesOutcome listGames(const Model::ListGamesRequest &request)const;
void listGamesAsync(const Model::ListGamesRequest& request, const ListGamesAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
ListGamesOutcomeCallable listGamesCallable(const Model::ListGamesRequest& request) const;
ListProjectsOutcome listProjects(const Model::ListProjectsRequest &request)const;
void listProjectsAsync(const Model::ListProjectsRequest& request, const ListProjectsAsyncHandler& handler, const std::shared_ptr<const AsyncCallerContext>& context = nullptr) const;
ListProjectsOutcomeCallable listProjectsCallable(const Model::ListProjectsRequest& request) const;
private:
std::shared_ptr<EndpointProvider> endpointProvider_;
};
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMECLIENT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
#define ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_
#include <alibabacloud/core/Global.h>
#if defined(ALIBABACLOUD_SHARED)
# if defined(ALIBABACLOUD_CLOUDGAME_LIBRARY)
# define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_EXPORT
# else
# define ALIBABACLOUD_CLOUDGAME_EXPORT ALIBABACLOUD_DECL_IMPORT
# endif
#else
# define ALIBABACLOUD_CLOUDGAME_EXPORT
#endif
#endif // !ALIBABACLOUD_CLOUDGAME_CLOUDGAMEEXPORT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_
#include <string>
#include <vector>
#include <alibabacloud/core/RpcServiceRequest.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesRequest : public RpcServiceRequest
{
public:
ListGamesRequest();
~ListGamesRequest();
std::string getOrderKey()const;
void setOrderKey(const std::string& orderKey);
std::string getSortType()const;
void setSortType(const std::string& sortType);
int getPageNumber()const;
void setPageNumber(int pageNumber);
int getPageSize()const;
void setPageSize(int pageSize);
private:
std::string orderKey_;
std::string sortType_;
int pageNumber_;
int pageSize_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESREQUEST_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_
#include <string>
#include <vector>
#include <utility>
#include <alibabacloud/core/ServiceResult.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListGamesResult : public ServiceResult
{
public:
struct DataListItem
{
std::string status;
std::string frameRate;
std::string inputType;
std::string device;
std::string gameName;
std::string installPath;
std::string curVersion;
std::string savePath;
std::string gameId;
std::string resolution;
};
ListGamesResult();
explicit ListGamesResult(const std::string &payload);
~ListGamesResult();
std::vector<DataListItem> getDataList()const;
int getPageSize()const;
int getCurrentPage()const;
std::string getCount()const;
protected:
void parse(const std::string &payload);
private:
std::vector<DataListItem> dataList_;
int pageSize_;
int currentPage_;
std::string count_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTGAMESRESULT_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_
#include <string>
#include <vector>
#include <alibabacloud/core/RpcServiceRequest.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsRequest : public RpcServiceRequest
{
public:
ListProjectsRequest();
~ListProjectsRequest();
std::string getProjectName()const;
void setProjectName(const std::string& projectName);
int getPageNumber()const;
void setPageNumber(int pageNumber);
int getPageSize()const;
void setPageSize(int pageSize);
private:
std::string projectName_;
int pageNumber_;
int pageSize_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSREQUEST_H_

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/*
* Copyright 2009-2017 Alibaba Cloud All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
#define ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_
#include <string>
#include <vector>
#include <utility>
#include <alibabacloud/core/ServiceResult.h>
#include <alibabacloud/cloudgame/CloudgameExport.h>
namespace AlibabaCloud
{
namespace Cloudgame
{
namespace Model
{
class ALIBABACLOUD_CLOUDGAME_EXPORT ListProjectsResult : public ServiceResult
{
public:
struct DataListItem
{
std::string highDefinitionCodeRate;
std::string highDefinitionResolution;
std::string projectName;
std::string standardResolution;
std::string projectId;
std::string highestCodeRate;
int concurrencyLimitNumber;
std::string standardCodeRate;
std::string highestResolution;
};
ListProjectsResult();
explicit ListProjectsResult(const std::string &payload);
~ListProjectsResult();
std::vector<DataListItem> getDataList()const;
int getPageSize()const;
int getCurrentPage()const;
int getCount()const;
protected:
void parse(const std::string &payload);
private:
std::vector<DataListItem> dataList_;
int pageSize_;
int currentPage_;
int count_;
};
}
}
}
#endif // !ALIBABACLOUD_CLOUDGAME_MODEL_LISTPROJECTSRESULT_H_